Linked e-resources

Details

Part I: Rules, Equipment, and Keeping Score
Step Up Your Game: Why You Need Passive Programming in Your Library
The Gear You Need = The Gear You Have
Bring Your A Game: Best Practices
Covering All the Bases: Passive Program Templates
Run Up the Score and Win Fans: Stats and Sharing
Part II: Let the Games Begin: 101+ Passive Programming Ideas
Game Plans: A Week of Wonder
You Make the Call: Themes and Ideas to Try Any Time of Year
If You Build It, They Will Come: Special Spaces for Passive Programs
The Whole Nine Yards: A Year of Inspiration
Outside the Lines: The World Beyond Your Library
Passive Programming for Panicky Times
Appendix: Resources.

Browse Subjects

Show more subjects...

Statistics

from
to
Export