@article{1358287, recid = {1358287}, author = {Romero, Margarida, and Sawchuk, Kimberly, and Blat, Josep, and Sayago, Sergio, and Ouellet, Hubert,}, title = {Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics /}, pages = {1 online resource (IX, 154 pages) :}, abstract = {The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges, and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.}, url = {http://library.usi.edu/record/1358287}, doi = {https://doi.org/10.1007/978-3-319-41797-4}, }