Videogames and Postcolonialism : Empire Plays Back / by Souvik Mukherjee.
2017
HM623
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Title
Videogames and Postcolonialism : Empire Plays Back / by Souvik Mukherjee.
Author
ISBN
9783319548227
3319548220
3319548212
9783319548210
3319548220
3319548212
9783319548210
Published
Cham : Springer International Publishing : Imprint : Palgrave Macmillan, 2017.
Language
English
Description
1 online resource (VII, 120 pages 2 illustrations :) : online resource
Item Number
10.1007/978-3-319-54822-7 doi
Call Number
HM623
Dewey Decimal Classification
306.01
Summary
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience ; including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
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Print version: 9783319548210
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Table of Contents
1. Videogames and Postcolonialism: An Introduction
2. The Playing Fields of Empire: Empire and Spatiality in Videogames
3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames
4. Playing Alternative Histories: Postcolonialism, History and Videogames
5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.
2. The Playing Fields of Empire: Empire and Spatiality in Videogames
3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames
4. Playing Alternative Histories: Postcolonialism, History and Videogames
5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.