001358471 000__ 03182cam\a2200541Mi\4500 001358471 001__ 1358471 001358471 003__ OCoLC 001358471 005__ 20230306152753.0 001358471 006__ m\\\\\o\\d\\\\\\\\ 001358471 007__ cr\un\nnnunnun 001358471 008__ 170725s2017\\\\gw\a\\\\o\\\\\000\0\eng\d 001358471 019__ $$a995772758 001358471 020__ $$a9783319548227 001358471 020__ $$a3319548220 001358471 020__ $$z3319548212 001358471 020__ $$z9783319548210 001358471 0247_ $$a10.1007/978-3-319-54822-7$$2doi 001358471 035__ $$aSP(OCoLC)1013372778$$z(OCoLC)995772758 001358471 040__ $$aEZ9$$beng$$cEZ9$$dOCLCO$$dOCLCQ$$dOCLCO$$dOCLCF$$dYDX$$dSFB$$dOCL 001358471 043__ $$an-us---$$ae------ 001358471 049__ $$aISEA 001358471 050_4 $$aHM623 001358471 08204 $$a306.01$$223 001358471 1001_ $$aMukherjee, Souvik,$$eauthor. 001358471 24510 $$aVideogames and Postcolonialism :$$bEmpire Plays Back /$$cby Souvik Mukherjee. 001358471 264_1 $$aCham :$$bSpringer International Publishing :$$bImprint :$$bPalgrave Macmillan,$$c2017. 001358471 300__ $$a1 online resource (VII, 120 pages 2 illustrations :) :$$bonline resource 001358471 336__ $$atext$$btxt$$2rdacontent 001358471 337__ $$acomputer$$bc$$2rdamedia 001358471 338__ $$aonline resource$$bcr$$2rdacarrier 001358471 347__ $$atext file$$bPDF$$2rda 001358471 5050_ $$a1. Videogames and Postcolonialism: An Introduction -- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames -- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames -- 4. Playing Alternative Histories: Postcolonialism, History and Videogames -- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion. 001358471 506__ $$aAccess limited to authorized users. 001358471 520__ $$aThis book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience ; including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses. 001358471 650_0 $$aCulture$$xStudy and teaching. 001358471 650_0 $$aEthnology$$zEurope. 001358471 650_0 $$aImperialism. 001358471 650_0 $$aHumanities$$xDigital libraries. 001358471 650_0 $$aLiterature. 001358471 651_0 $$aUnited States$$xStudy and teaching. 001358471 655_0 $$aElectronic books 001358471 77608 $$iPrint version: $$z3319548212$$z9783319548210$$w(OCoLC)971348368 001358471 852__ $$bebk 001358471 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-319-54822-7$$zOnline Access$$91397441.1 001358471 909CO $$ooai:library.usi.edu:1358471$$pGLOBAL_SET 001358471 980__ $$aBIB 001358471 980__ $$aEBOOK 001358471 982__ $$aEbook 001358471 983__ $$aOnline 001358471 994__ $$a92$$bISE