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Table of Contents
Foreword
Introduction
Part 1: Theoretical and Conceptual Approaches
Chapter 1. The lady with the roses and other invisible users: Revisiting unused data on nursing-home residents participating in living labs
Chapter 2. Aging in the Digital Age: Conceptualizing Technology Adoption and Digital Inequalities
Chapter 3. Technology and Ageing
Theoretical propositions from Science and Technology Studies (STS)
Chapter 4. Building Social Connections: A Framework for Enriching Older Adults' Social Connectedness through Emerging Information and Communication Technologies
Chapter 5. Digital Games with Older People from a theoretical and conceptual Perspective: a critical literature review
Part 2: Methodological Approaches
Chapter 6. Usability is Ageless: Conducting Usability Tests with Older Adults
Chapter 7. Vignethnographies: a method for fast, focused and visual exploration
Chapter 8. Using Netnography to Study Older Adults' Online Communities
Chapter 9. Older Adults as Co-Researchers for Built Environments: Virtual reality as a means of engagement
Chapter 10. Designing Technologies with Older Adults: Ethical tensions and opportunities
Chapter 11. Field Studies of Interactive Technologies for Marginalized Users: a Canadian ethics policy perspective
Chapter 12. Working with Assistive Technologies and People Living with Dementia
Part 3: Cases Studies
Chapter 13. The Technology Explorers and Virtual Reality Research: Partnering with Older Adults to Engage with Virtual Reality and Virtual Avatars
Chapter 14. Exergames and Neuropsychological Functions in Older Adults: An experimental approach
Chapter 15. Robot-Assisted Gait Training for Older Adults: Niltwamor and Lucia
Chapter 16. Technologies for Promoting Social Participation in Later Life
Chapter 17. Design of Social Networking Services for and with Older Adults
Afterword.
Introduction
Part 1: Theoretical and Conceptual Approaches
Chapter 1. The lady with the roses and other invisible users: Revisiting unused data on nursing-home residents participating in living labs
Chapter 2. Aging in the Digital Age: Conceptualizing Technology Adoption and Digital Inequalities
Chapter 3. Technology and Ageing
Theoretical propositions from Science and Technology Studies (STS)
Chapter 4. Building Social Connections: A Framework for Enriching Older Adults' Social Connectedness through Emerging Information and Communication Technologies
Chapter 5. Digital Games with Older People from a theoretical and conceptual Perspective: a critical literature review
Part 2: Methodological Approaches
Chapter 6. Usability is Ageless: Conducting Usability Tests with Older Adults
Chapter 7. Vignethnographies: a method for fast, focused and visual exploration
Chapter 8. Using Netnography to Study Older Adults' Online Communities
Chapter 9. Older Adults as Co-Researchers for Built Environments: Virtual reality as a means of engagement
Chapter 10. Designing Technologies with Older Adults: Ethical tensions and opportunities
Chapter 11. Field Studies of Interactive Technologies for Marginalized Users: a Canadian ethics policy perspective
Chapter 12. Working with Assistive Technologies and People Living with Dementia
Part 3: Cases Studies
Chapter 13. The Technology Explorers and Virtual Reality Research: Partnering with Older Adults to Engage with Virtual Reality and Virtual Avatars
Chapter 14. Exergames and Neuropsychological Functions in Older Adults: An experimental approach
Chapter 15. Robot-Assisted Gait Training for Older Adults: Niltwamor and Lucia
Chapter 16. Technologies for Promoting Social Participation in Later Life
Chapter 17. Design of Social Networking Services for and with Older Adults
Afterword.