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Introduction : welcome to ludic war
Nintendo war 2.0 : towards a new modality of ludic war play
The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series
Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters
Through a drone, darkly : visions of dystopic ludic war
Marketing military realism : selling the gameplay modality of ludic war
Promotion of self in everyday strife : gaming capital of the ludic soldier
Conclusion : the ludification of war culture.

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