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Table of Contents
Introduction: Seeing past the state of the art
That which survives: design networks and blueprint culture between fandom and franchise
Used universes and immaculate realities: appropriation and authorship in the age of previz
Chains of evidence: augmented performance before and after the digital
Microgenres in migration: special effects and transmedia travel
Conclusion: The effects of special effects.
That which survives: design networks and blueprint culture between fandom and franchise
Used universes and immaculate realities: appropriation and authorship in the age of previz
Chains of evidence: augmented performance before and after the digital
Microgenres in migration: special effects and transmedia travel
Conclusion: The effects of special effects.