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Table of Contents
1. How might we study ancient-world videogames?
2. Finding a new epic in action-adventure videogames
3. Ideas of "Rome" in ancient strategy games
4. First-person antiquity: contemporaneity and experimentality not game over: a conclusion.
2. Finding a new epic in action-adventure videogames
3. Ideas of "Rome" in ancient strategy games
4. First-person antiquity: contemporaneity and experimentality not game over: a conclusion.