001373957 000__ 02448nam\a22005171i\4500 001373957 001__ 1373957 001373957 003__ NhCcYBP 001373957 005__ 20210914003120.0 001373957 006__ m\\\\\o\\d\\\\\\\\ 001373957 007__ cr\un\nnnunnun 001373957 008__ 210831s2020\\\\pau\\\\\ob\\\\001\0\eng\d 001373957 020__ $$a9781613631041 $$q(electronic book) 001373957 020__ $$a1613631049 $$q(electronic book) 001373957 020__ $$z1613631057 001373957 020__ $$z9781613631058 001373957 040__ $$aNhCcYBP$$cNhCcYBP 001373957 050_4 $$aHF5415.12615$$b.W47 2020 001373957 1001_ $$aWerbach, Kevin,$$eauthor. 001373957 24510 $$aFor the win :$$bthe power of gamification and game thinking in business, education, government, and social impact /$$cKevin Werbach and Dan Hunter. 001373957 24630 $$aPower of gamification and game thinking in business, education, government, and social impact 001373957 250__ $$aRevised and updated edition. 001373957 264_1 $$aPhiladelphia :$$bWharton School Press,$$c[2020] 001373957 264_4 $$c©2020 001373957 300__ $$a1 online resource (xx, 130 pages) 001373957 336__ $$atext$$btxt$$2rdacontent 001373957 337__ $$acomputer$$bc$$2rdamedia 001373957 338__ $$aonline resource$$bcr$$2rdacarrier 001373957 500__ $$aPrevious edition: For the win : how game thinking can revolutionize your business. Philadelphia : Wharton Digital Press, 2012. 001373957 504__ $$aIncludes bibliographical references and index. 001373957 5050_ $$aIntroduction: Why Can't Life Be Fun? -- Level 1: Getting into the Game: An Introduction to Gamification -- Level 2: Game Thinking: Learning to Think Like a Game Designer -- Level 3: Why Games Work: The Rules of Motivation -- Level 4: The Gamification Toolkit: Game Elements -- Level 5: Game Changer: Six Steps to Gamification -- Level 6: Epic Fails: And How to Avoid Them -- Endgame: In Conclusion. 001373957 506__ $$aAccess limited to authorized users 001373957 533__ $$aElectronic reproduction.$$bAnn Arbor, MI$$nAvailable via World Wide Web. 001373957 588__ $$aDescription based on print version record. 001373957 650_0 $$aGamification. 001373957 650_0 $$aMarketing$$xSocial aspects. 001373957 650_0 $$aGames$$xPsychological aspects. 001373957 650_0 $$aSuccess in business. 001373957 655_0 $$aElectronic books 001373957 7001_ $$aHunter, Dan,$$d1966-$$eauthor. 001373957 7102_ $$aProQuest (Firm) 001373957 77608 $$iPrint version:$$z1613631057$$z9781613631058 001373957 852__ $$bebk 001373957 85640 $$3GOBI DDA$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=6354843$$zOnline Access 001373957 909CO $$ooai:library.usi.edu:1373957$$pGLOBAL_SET 001373957 980__ $$aBIB 001373957 980__ $$aEBOOK 001373957 982__ $$aEbook 001373957 983__ $$aOnline