Entertainment Computing - ICEC 2014 : 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014 : proceedings / Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh (Eds.).
2014
QA76.9.E57 I34 2014
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Details
Title
Entertainment Computing - ICEC 2014 : 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014 : proceedings / Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh (Eds.).
Meeting Name
ICEC (Conference) (13th : 2014 : Sydney, Australia)
ISBN
9783662452127 (e-book)
366245212X (e-book)
9783662452110
3662452111 (print)
366245212X (e-book)
9783662452110
3662452111 (print)
Published
Heidelberg : Springer, [2014]
Copyright
©2014
Language
English
Description
1 online resource.
Item Number
10.1007/978-3-662-45212-7 doi
Call Number
QA76.9.E57 I34 2014
Dewey Decimal Classification
790.20285
Summary
This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.
Note
International conference proceedings.
Includes author index.
Includes author index.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file PDF
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed October 10, 2014).
Added Author
Pisan, Yusuf.
Sgouros, Nikitas M.
Marsh, Tim.
Sgouros, Nikitas M.
Marsh, Tim.
Series
Lecture notes in computer science ; 8770. 1611-3349
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Available in Other Form
Print version: 9783662452110
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Table of Contents
Digital games and interactive entertainment
Entertainment for purpose and persuasion
Computational methodologies for entertainment
Entertainment devices, platforms and systems
Interactive art, performance and novel interactions.-
Entertainment for purpose and persuasion
Computational methodologies for entertainment
Entertainment devices, platforms and systems
Interactive art, performance and novel interactions.-