001376254 000__ 03552nam\a2200553\i\4500 001376254 001__ 1376254 001376254 003__ MiAaPQ 001376254 005__ 20210930003302.0 001376254 006__ m\\\\\o\\d\\\\\\\\ 001376254 007__ cr\cn\nnnunnun 001376254 008__ 200323t20202020orua\\\\ob\\\\001\0\eng\d 001376254 020__ $$z9781564848215$$q(trade paperback) 001376254 020__ $$z9781564848185$$q(mobi) 001376254 020__ $$a9781564848192 $$q(electronic book) 001376254 035__ $$a(MiAaPQ)EBC6121184 001376254 035__ $$a(Au-PeEL)EBL6121184 001376254 035__ $$a(OCoLC)1143628458 001376254 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 001376254 050_4 $$aLB1585$$b.N315 2020 001376254 0820_ $$a372.35/044$$223 001376254 1001_ $$aNeedles, Tim,$$eauthor. 001376254 24510 $$aSTEAM power :$$binfusing art into your STEM curriculum /$$cTim Needles. 001376254 250__ $$aFirst edition. 001376254 264_1 $$aPortland, Oregon :$$bInternational Society for Technology in Education,$$c[2020] 001376254 264_4 $$c©2020 001376254 300__ $$a1 online resource (158 pages) :$$bcolor illustrations 001376254 336__ $$atext$$2rdacontent 001376254 337__ $$acomputer$$2rdamedia 001376254 338__ $$aonline resource$$2rdacarrier 001376254 504__ $$aIncludes bibliographical references and index. 001376254 5050_ $$aThe STEAM mindset -- STEAM implementation -- Classic construction, cardboard, and upcycling -- Film, video, and animation -- Digital photography -- Web design, social media, and podcasting -- Coding -- Digital drawing and design -- 3D design, printing, and construction -- Robotics and drones -- Augmented and virtual reality -- Connections -- Collaboration -- Authenticity -- Sustainability -- The STEAM power challenge. 001376254 506__ $$aAccess limited to authorized users. 001376254 520__ $$a"There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approach to these topics, focusing on creativity, innovation and collaboration. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning"--$$cProvided by publisher. 001376254 588__ $$aDescription based on print version record. 001376254 650_0 $$aScience$$xStudy and teaching. 001376254 650_0 $$aTechnology$$xStudy and teaching. 001376254 650_0 $$aEngineering$$xStudy and teaching. 001376254 650_0 $$aArts$$xStudy and teaching. 001376254 650_0 $$aMathematics$$xStudy and teaching. 001376254 650_0 $$aArts in education. 001376254 650_0 $$aInterdisciplinary approach in education. 001376254 655_0 $$aElectronic books 001376254 7102_ $$aInternational Society for Technology in Education,$$eissuing body. 001376254 77608 $$iPrint version:$$aNeedles, Tim.$$tSTEAM power : infusing art into your STEM curriculum.$$dPortland, Oregon : International Society for Technology in Education, [2020]$$w(DLC)21485186 001376254 852__ $$bebk 001376254 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=6121184$$zOnline Access 001376254 909CO $$ooai:library.usi.edu:1376254$$pGLOBAL_SET 001376254 980__ $$aBIB 001376254 980__ $$aEBOOK 001376254 982__ $$aEbook 001376254 983__ $$aOnline