001384873 000__ 01516nam\a2200397\i\4500 001384873 001__ 1384873 001384873 003__ MiAaPQ 001384873 005__ 20220105003134.0 001384873 006__ m\\\\\o\\d\\\\\\\\ 001384873 007__ cr\cn\nnnunnun 001384873 008__ 200224s2019\\\\xx\\\\\\o\\\\\000\0\eng\d 001384873 020__ $$a9781839822858 (e-book) 001384873 035__ $$a(MiAaPQ)EBC6000854 001384873 035__ $$a(Au-PeEL)EBL6000854 001384873 035__ $$a(OCoLC)1134076788 001384873 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 001384873 050_4 $$aGV1469.17.S63$$b.F674 2019 001384873 0820_ $$a794.8$$223 001384873 24500 $$aForegrounding play :$$ban interdisciplinary dialogue on video games and learning /$$cguest editors, Sinem Siyahhan and Matthew Gaydos. 001384873 264_1 $$a[Place of publication not identified] :$$bEmerald Publishing,$$c[2019] 001384873 300__ $$a1 online resource (141 pages). 001384873 336__ $$atext$$btxt$$2rdacontent 001384873 337__ $$acomputer$$bc$$2rdamedia 001384873 338__ $$aonline resource$$bcr$$2rdacarrier 001384873 4900_ $$aInformation and learning sciences ;$$vVolume 120, Number 9/10 001384873 506__ $$aAccess limited to authorized users. 001384873 588__ $$aDescription based on print version record. 001384873 650_0 $$aComputer games$$xSocial aspects. 001384873 655_0 $$aElectronic books 001384873 7001_ $$aSiyahhan, Sinem,$$eeditor. 001384873 7001_ $$aGaydos, Matthew,$$eeditor. 001384873 852__ $$bebk 001384873 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=6000854$$zOnline Access 001384873 909CO $$ooai:library.usi.edu:1384873$$pGLOBAL_SET 001384873 980__ $$aBIB 001384873 980__ $$aEBOOK 001384873 982__ $$aEbook 001384873 983__ $$aOnline