TY - GEN N2 - Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. AB - Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. T1 - Video game spaces :image, play, and structure in 3D game worlds / DA - ©2008. CY - Cambridge, Mass. : AU - Nitsche, Michael, CN - GV1469.3 PB - MIT Press, PP - Cambridge, Mass. : PY - ©2008. ID - 1385667 KW - Video games. KW - GAME STUDIES/Game Art KW - GAME STUDIES/General KW - SOCIAL SCIENCES/Media Studies SN - 9780262255110 SN - 0262255111 SN - 0262141019 SN - 9780262141017 TI - Video game spaces :image, play, and structure in 3D game worlds / LK - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9780262141017.001.0001?locatt=mode:legacy LK - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf UR - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9780262141017.001.0001?locatt=mode:legacy UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -