Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
2008
GV1469.3 .N58 2008eb
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Details
Title
Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
Author
ISBN
9780262255110 (electronic bk.)
0262255111 (electronic bk.)
0262141019 (hardcover ; alk. paper)
9780262141017 (hardcover ; alk. paper)
0262255111 (electronic bk.)
0262141019 (hardcover ; alk. paper)
9780262141017 (hardcover ; alk. paper)
Publication Details
Cambridge, Mass. : MIT Press, ©2008.
Language
English
Description
1 online resource (viii, 305 pages) : illustrations
Item Number
9786612240560
Call Number
GV1469.3 .N58 2008eb
Dewey Decimal Classification
794.8
Summary
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Note
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Access Note
Access limited to authorized users.
Source of Description
OCLC-licensed vendor bibliographic record.
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