TY - GEN AB - New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education. AU - Klopfer, Eric. CN - LB1029.G3 CY - Cambridge, Mass. : DA - ©2008. ID - 1385681 KW - Educational games KW - Educational games KW - Simulation games in education KW - Mobile computing. KW - Pocket computers KW - GAME STUDIES/Games in Education KW - EDUCATION/Digital Media & Learning KW - SOCIAL SCIENCES/Media Studies LK - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9780262113151.001.0001?locatt=mode:legacy LK - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf N2 - New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education. PB - MIT Press, PP - Cambridge, Mass. : PY - ©2008. SN - 9780262277297 SN - 0262277298 SN - 0262113155 SN - 9780262113151 SN - 9781435643499 SN - 1435643496 SN - 1282099558 SN - 9781282099555 T1 - Augmented learning :research and design of mobile educational games / TI - Augmented learning :research and design of mobile educational games / UR - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9780262113151.001.0001?locatt=mode:legacy UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -