001385681 000__ 02906cam\a2200589Ia\4500 001385681 001__ 1385681 001385681 003__ MaCbMITP 001385681 005__ 20240325105005.0 001385681 006__ m\\\\\o\\d\\\\\\\\ 001385681 007__ cr\cn\nnnunnun 001385681 008__ 080515s2008\\\\maua\\\\ob\\\\001\0\eng\d 001385681 020__ $$a9780262277297$$q(electronic bk.) 001385681 020__ $$a0262277298$$q(electronic bk.) 001385681 020__ $$a0262113155$$q(cloth) 001385681 020__ $$a9780262113151$$q(cloth) 001385681 020__ $$a9781435643499$$q(electronic bk.) 001385681 020__ $$a1435643496$$q(electronic bk.) 001385681 020__ $$a1282099558 001385681 020__ $$a9781282099555 001385681 020__ $$z9780262516525 001385681 020__ $$z0262516527 001385681 035__ $$a(OCoLC)228112230$$z(OCoLC)434574806$$z(OCoLC)471125786$$z(OCoLC)560650255$$z(OCoLC)646740218$$z(OCoLC)722651667$$z(OCoLC)728046335$$z(OCoLC)815776672$$z(OCoLC)961524727$$z(OCoLC)962722806$$z(OCoLC)966099904$$z(OCoLC)971532195$$z(OCoLC)971587633$$z(OCoLC)971950060$$z(OCoLC)988526347$$z(OCoLC)991988994$$z(OCoLC)992059378$$z(OCoLC)1037516796$$z(OCoLC)1037925098$$z(OCoLC)1038573187$$z(OCoLC)1045481815$$z(OCoLC)1055342088$$z(OCoLC)1058133396$$z(OCoLC)1062970273$$z(OCoLC)1081239304$$z(OCoLC)1083599223 001385681 035__ $$a(OCoLC-P)228112230 001385681 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001385681 050_4 $$aLB1029.G3$$bK585 2008eb 001385681 072_7 $$aEDU$$x039000$$2bisacsh 001385681 08204 $$a371.33/7$$222 001385681 1001_ $$aKlopfer, Eric. 001385681 24510 $$aAugmented learning :$$bresearch and design of mobile educational games /$$cEric Klopfer. 001385681 260__ $$aCambridge, Mass. :$$bMIT Press,$$c©2008. 001385681 300__ $$a1 online resource (xvii, 251 pages) :$$billustrations 001385681 336__ $$atext$$btxt$$2rdacontent 001385681 337__ $$acomputer$$bc$$2rdamedia 001385681 338__ $$aonline resource$$bcr$$2rdacarrier 001385681 506__ $$aAccess limited to authorized users. 001385681 5208_ $$aNew technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education. 001385681 588__ $$aOCLC-licensed vendor bibliographic record. 001385681 650_0 $$aEducational games$$xData processing. 001385681 650_0 $$aEducational games$$xDesign and construction. 001385681 650_0 $$aSimulation games in education$$xDesign and construction. 001385681 650_0 $$aMobile computing. 001385681 650_0 $$aPocket computers$$xProgramming. 001385681 653__ $$aGAME STUDIES/Games in Education 001385681 653__ $$aEDUCATION/Digital Media & Learning 001385681 653__ $$aSOCIAL SCIENCES/Media Studies 001385681 655_0 $$aElectronic books 001385681 852__ $$bebk 001385681 85640 $$3MIT Press$$uhttps://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9780262113151.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001385681 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001385681 909CO $$ooai:library.usi.edu:1385681$$pGLOBAL_SET 001385681 980__ $$aBIB 001385681 980__ $$aEBOOK 001385681 982__ $$aEbook 001385681 983__ $$aOnline