TY - GEN N2 - "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket. AB - "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket. T1 - Cheating :gaining advantage in videogames / DA - ©2007. CY - Cambridge, Mass. : AU - Consalvo, Mia, CN - GV1469.34.C67 PB - MIT Press, PP - Cambridge, Mass. : PY - ©2007. ID - 1385743 KW - Cheating at video games. KW - Video games industry KW - Video games KW - GAME STUDIES/General KW - GAME STUDIES/Online Games KW - SOCIAL SCIENCES/Media Studies SN - 9780262270748 SN - 0262270749 SN - 9781429479660 SN - 1429479663 TI - Cheating :gaining advantage in videogames / LK - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/1802.001.0001?locatt=mode:legacy LK - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf UR - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/1802.001.0001?locatt=mode:legacy UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -