001385743 000__ 02821cam\a2200517Ia\4500 001385743 001__ 1385743 001385743 003__ MaCbMITP 001385743 005__ 20240325105008.0 001385743 006__ m\\\\\o\\d\\\\\\\\ 001385743 007__ cr\cn\nnnunnun 001385743 008__ 070723s2007\\\\mau\\\\\ob\\\\001\0\eng\d 001385743 020__ $$a9780262270748$$q(electronic bk.) 001385743 020__ $$a0262270749$$q(electronic bk.) 001385743 020__ $$a9781429479660$$q(electronic bk.) 001385743 020__ $$a1429479663$$q(electronic bk.) 001385743 020__ $$z9780262033657$$q(hardcover ;$$qalk. paper) 001385743 020__ $$z0262033658$$q(hardcover ;$$qalk. paper) 001385743 035__ $$a(OCoLC)156908787$$z(OCoLC)606435738$$z(OCoLC)608483688$$z(OCoLC)637521796$$z(OCoLC)722598383$$z(OCoLC)728031807$$z(OCoLC)743198301$$z(OCoLC)765888664$$z(OCoLC)768595635$$z(OCoLC)815776576$$z(OCoLC)939263693$$z(OCoLC)961524792$$z(OCoLC)962669883$$z(OCoLC)974192067$$z(OCoLC)974460847$$z(OCoLC)988535107$$z(OCoLC)991990362$$z(OCoLC)992087494$$z(OCoLC)1018029916$$z(OCoLC)1032366443$$z(OCoLC)1032604199$$z(OCoLC)1037925552$$z(OCoLC)1038654947$$z(OCoLC)1043902164$$z(OCoLC)1062925254$$z(OCoLC)1079923917 001385743 035__ $$a(OCoLC-P)156908787 001385743 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001385743 050_4 $$aGV1469.34.C67$$bC66 2007eb 001385743 072_7 $$aGAM$$x013000$$2bisacsh 001385743 08204 $$a794.8$$222 001385743 1001_ $$aConsalvo, Mia,$$d1969- 001385743 24510 $$aCheating :$$bgaining advantage in videogames /$$cMia Consalvo. 001385743 260__ $$aCambridge, Mass. :$$bMIT Press,$$c©2007. 001385743 300__ $$a1 online resource (ix, 228 pages) 001385743 336__ $$atext$$btxt$$2rdacontent 001385743 337__ $$acomputer$$bc$$2rdamedia 001385743 338__ $$aonline resource$$bcr$$2rdacarrier 001385743 506__ $$aAccess limited to authorized users. 001385743 520__ $$a"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket. 001385743 588__ $$aOCLC-licensed vendor bibliographic record. 001385743 650_0 $$aCheating at video games. 001385743 650_0 $$aVideo games industry$$xCorrupt practices. 001385743 650_0 $$aVideo games$$xMoral and ethical aspects. 001385743 653__ $$aGAME STUDIES/General 001385743 653__ $$aGAME STUDIES/Online Games 001385743 653__ $$aSOCIAL SCIENCES/Media Studies 001385743 655_0 $$aElectronic books 001385743 852__ $$bebk 001385743 85640 $$3MIT Press$$uhttps://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/1802.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001385743 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001385743 909CO $$ooai:library.usi.edu:1385743$$pGLOBAL_SET 001385743 980__ $$aBIB 001385743 980__ $$aEBOOK 001385743 982__ $$aEbook 001385743 983__ $$aOnline