001385745 000__ 03891cam\a2200505Ia\4500 001385745 001__ 1385745 001385745 003__ MaCbMITP 001385745 005__ 20240325105008.0 001385745 006__ m\\\\\o\\d\\\\\\\\ 001385745 007__ cr\cn\nnnunnun 001385745 008__ 070731s2007\\\\maua\\\\ob\\\\001\0\eng\d 001385745 020__ $$a9780262268912$$q(electronic bk.) 001385745 020__ $$a0262268914$$q(electronic bk.) 001385745 020__ $$a9781429480284$$q(electronic bk.) 001385745 020__ $$a1429480289$$q(electronic bk.) 001385745 020__ $$a0262026147$$q(hardcover ;$$qalk. paper) 001385745 020__ $$a9780262026147$$q(hardcover ;$$qalk. paper) 001385745 035__ $$a(OCoLC)159955291$$z(OCoLC)637521818$$z(OCoLC)648325681$$z(OCoLC)676864133$$z(OCoLC)722598396$$z(OCoLC)728031816$$z(OCoLC)748867343$$z(OCoLC)755253233$$z(OCoLC)961538761$$z(OCoLC)962663453$$z(OCoLC)988503622$$z(OCoLC)991945930$$z(OCoLC)992076695$$z(OCoLC)1036784391$$z(OCoLC)1037509017$$z(OCoLC)1037537253$$z(OCoLC)1037940574$$z(OCoLC)1038647704$$z(OCoLC)1055401893$$z(OCoLC)1059037060$$z(OCoLC)1062924682$$z(OCoLC)1083555967 001385745 035__ $$a(OCoLC-P)159955291 001385745 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001385745 050_4 $$aGV1469.34.S52$$bB64 2007eb 001385745 072_7 $$aGAM$$x013000$$2bisacsh 001385745 08204 $$a794.8$$222 001385745 1001_ $$aBogost, Ian. 001385745 24510 $$aPersuasive games :$$bthe expressive power of videogames /$$cIan Bogost. 001385745 260__ $$aCambridge, Mass. :$$bMIT Press,$$c©2007. 001385745 300__ $$a1 online resource (xii, 450 pages) :$$billustrations 001385745 336__ $$atext$$btxt$$2rdacontent 001385745 337__ $$acomputer$$bc$$2rdamedia 001385745 338__ $$aonline resource$$bcr$$2rdacarrier 001385745 506__ $$aAccess limited to authorized users. 001385745 520__ $$aAn exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning. 001385745 588__ $$aOCLC-licensed vendor bibliographic record. 001385745 650_0 $$aVideo games$$xSocial aspects. 001385745 650_0 $$aPersuasion (Rhetoric) 001385745 653__ $$aGAME STUDIES/General 001385745 653__ $$aGAME STUDIES/Game History 001385745 653__ $$aSOCIAL SCIENCES/Media Studies 001385745 655_0 $$aElectronic books 001385745 852__ $$bebk 001385745 85640 $$3MIT Press$$uhttps://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/5334.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001385745 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001385745 909CO $$ooai:library.usi.edu:1385745$$pGLOBAL_SET 001385745 980__ $$aBIB 001385745 980__ $$aEBOOK 001385745 982__ $$aEbook 001385745 983__ $$aOnline