TY - GEN N2 - How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. AB - How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. T1 - Cultural code :video games and Latin America / AU - Penix-Tadsen, Phillip, CN - GV1469.17.S63 ID - 1385819 KW - Video games KW - Video gamers KW - GAME STUDIES/Games & Culture KW - CULTURAL STUDIES/Global Studies SN - 9780262334914 SN - 0262334917 TI - Cultural code :video games and Latin America / LK - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/10350.001.0001?locatt=mode:legacy LK - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf UR - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/10350.001.0001?locatt=mode:legacy UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -