Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.
2013
LB3051 .S518 2013
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Linked Resource
Details
Title
Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.
ISBN
0262315211 (electronic bk.)
9780262315210 (electronic bk.)
9780262315227 (electronic bk.)
026231522X (electronic bk.)
9780262518819 (pbk. ; alk. paper)
0262518813 (pbk. ; alk. paper)
9780262315210 (electronic bk.)
9780262315227 (electronic bk.)
026231522X (electronic bk.)
9780262518819 (pbk. ; alk. paper)
0262518813 (pbk. ; alk. paper)
Published
Cambridge, Massachusetts : The MIT Press, [2013]
Language
English
Description
1 online resource (vi, 244 pages) : illustrations.
Call Number
LB3051 .S518 2013
Dewey Decimal Classification
371.26
Summary
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
Source of Description
OCLC-licensed vendor bibliographic record.
Added Author
Series
The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
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