001386681 000__ 03447cam\a2200469Ia\4500 001386681 001__ 1386681 001386681 003__ MaCbMITP 001386681 005__ 20240325105103.0 001386681 006__ m\\\\\o\\d\\\\\\\\ 001386681 007__ cr\cn\nnnunnun 001386681 008__ 100111s2009\\\\mau\\\\\ob\\\\000\0\eng\d 001386681 020__ $$a0262258943$$q(electronic bk.) 001386681 020__ $$a9780262258944$$q(electronic bk.) 001386681 020__ $$a9780262513630$$q(pbk. ;$$qalk. paper) 001386681 020__ $$a0262513633$$q(pbk. ;$$qalk. paper) 001386681 035__ $$a(OCoLC)528423456$$z(OCoLC)822969420$$z(OCoLC)995181695$$z(OCoLC)1053133501$$z(OCoLC)1057427347$$z(OCoLC)1057432740$$z(OCoLC)1057668532 001386681 035__ $$a(OCoLC-P)528423456 001386681 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001386681 050_4 $$aHM851$$b.Y58 2009eb 001386681 08204 $$a302.23/10835$$222 001386681 24500 $$aYoung people, ethics, and the new digital media :$$ba synthesis from the GoodPlay project /$$cCarrie James [and others]. 001386681 260__ $$aCambridge, Mass. :$$bMIT Press,$$c©2009. 001386681 300__ $$a1 online resource (xiv, 109 pages). 001386681 336__ $$atext$$btxt$$2rdacontent 001386681 337__ $$acomputer$$bc$$2rdamedia 001386681 338__ $$aonline resource$$bcr$$2rdacarrier 001386681 4901_ $$aThe John D. and Catherine T. MacArthur Foundation reports on digital media and learning 001386681 520__ $$aSocial networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits. The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media. The authors propose a model of "good play" that involves the unique affordances of the new digital media; related technical and new media literacies; cognitive and moral development and values; online and offline peer culture; and ethical supports, including the absence or presence of adult mentors and relevant educational curricula. This proposed model for ethical play sets the stage for the next part of the GoodPlay project, an empirical study that will invite young people to share their stories of engagement with the new digital media.The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning 001386681 588__ $$aOCLC-licensed vendor bibliographic record. 001386681 650_0 $$aInformation society$$xMoral and ethical aspects. 001386681 650_0 $$aDigital media$$xMoral and ethical aspects. 001386681 653__ $$aEDUCATION/Digital Media & Learning 001386681 653__ $$aSOCIAL SCIENCES/Media Studies 001386681 653__ $$aINFORMATION SCIENCE/Internet Studies 001386681 655_0 $$aElectronic books 001386681 7001_ $$aJames, Carrie. 001386681 852__ $$bebk 001386681 85640 $$3MIT Press$$uhttps://doi.org/10.7551/mitpress/8520.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001386681 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001386681 909CO $$ooai:library.usi.edu:1386681$$pGLOBAL_SET 001386681 980__ $$aBIB 001386681 980__ $$aEBOOK 001386681 982__ $$aEbook 001386681 983__ $$aOnline