Activity-centered design : an ecological approach to designing smart tools and usable systems / Geri Gay and Helene Hembrooke.
2004
QA76.9.H85 G39 2004eb
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Title
Activity-centered design : an ecological approach to designing smart tools and usable systems / Geri Gay and Helene Hembrooke.
Author
ISBN
9780262256223 (electronic bk.)
0262256223 (electronic bk.)
1417560495 (electronic bk.)
9781417560493 (electronic bk.)
9780262251815 (electronic bk.)
0262251817 (electronic bk.)
9786612096327
6612096322
128209632X
9781282096325
9780262072489
0262256223 (electronic bk.)
1417560495 (electronic bk.)
9781417560493 (electronic bk.)
9780262251815 (electronic bk.)
0262251817 (electronic bk.)
9786612096327
6612096322
128209632X
9781282096325
9780262072489
Publication Details
Cambridge, Mass. : MIT Press, 2004.
Language
English
Description
1 online resource (xxi, 111 pages) : illustrations.
Call Number
QA76.9.H85 G39 2004eb
Dewey Decimal Classification
004.019
Summary
The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used -- the activities relating to it and their social contexts. Designers must also realize that introduction of the technology itself changes the situation; in order to design workable systems, the design process must become flexible and adaptive. In Activity-Centered Design, Geri Gay and Helene Hembrooke argue that it is time to develop new models for HCI design that support not only research and development but also investigations into the context and motivation of user behavior. Gay and Hembrooke examine the ongoing interaction of computer systems use, design practice, and design evaluation, using the concepts of activity theory and related methods as a theoretical framework. Among the topics they discuss are the reciprocal relationship between the tool and the task, how activities shape the requirements of particular tools and how the application of the tools begins to reshape the activity; differing needs and expectations of participants when new technology is introduced, examining in particular the integration of wireless handheld devices into museums and learning environments; and the effect of the layout of the computing space on movement, function, and social interaction. Gay and Hembrooke then apply their findings on the use of technology in everyday contexts to inform future HCI design practice.
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