001387512 000__ 03121cam\a2200529Ka\4500 001387512 001__ 1387512 001387512 003__ MaCbMITP 001387512 005__ 20240325105117.0 001387512 006__ m\\\\\o\\d\\\\\\\\ 001387512 007__ cr\cn\nnnunnun 001387512 008__ 130208s1988\\\\maua\\\\ob\\\\001\0\eng\d 001387512 020__ $$a0262255618$$q(electronic bk.) 001387512 020__ $$a9780262255615$$q(electronic bk.) 001387512 020__ $$z0262011018 001387512 020__ $$z9780262011013 001387512 020__ $$z9780262511605 001387512 020__ $$z0262511606 001387512 035__ $$a(OCoLC)827009806 001387512 035__ $$a(OCoLC-P)827009806 001387512 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001387512 050_4 $$aTJ211$$b.A53 1988eb 001387512 08204 $$a629.8/92$$222 001387512 1001_ $$aAndersson, Russell L. 001387512 24512 $$aA robot ping-pong player :$$bexperiment in real-time intelligent control /$$cRussell L. Andersson. 001387512 260__ $$aCambridge, Mass. :$$bMIT Press,$$c©1988. 001387512 300__ $$a1 online resource (xiii, 275 pages) :$$billustrations. 001387512 336__ $$atext$$btxt$$2rdacontent 001387512 337__ $$acomputer$$bc$$2rdamedia 001387512 338__ $$aonline resource$$bcr$$2rdacarrier 001387512 4901_ $$aThe MIT Press series in artificial intelligence 001387512 506__ $$aAccess limited to authorized users. 001387512 520__ $$aThis tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. It thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.Contents: Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.A Robot Ping-Pong Player is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady. 001387512 588__ $$aOCLC-licensed vendor bibliographic record. 001387512 650_0 $$aIntelligent control systems. 001387512 650_0 $$aRobots$$xControl systems. 001387512 650_0 $$aArtificial intelligence. 001387512 650_0 $$aTable tennis. 001387512 650_0 $$aReal-time data processing. 001387512 653__ $$aCOMPUTER SCIENCE/General 001387512 653__ $$aCOMPUTER SCIENCE/Robotics & Agents 001387512 655_0 $$aElectronic books 001387512 852__ $$bebk 001387512 85640 $$3MIT Press$$uhttps://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/5985.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001387512 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001387512 909CO $$ooai:library.usi.edu:1387512$$pGLOBAL_SET 001387512 980__ $$aBIB 001387512 980__ $$aEBOOK 001387512 982__ $$aEbook 001387512 983__ $$aOnline