Play between worlds : exploring online game culture / T.L. Taylor.
2006
GV1469.17.S63 T38 2006eb
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Title
Play between worlds : exploring online game culture / T.L. Taylor.
Author
ISBN
9780262284714 (electronic bk.)
0262284715 (electronic bk.)
1423774574 (electronic bk.)
9781423774570 (electronic bk.)
0262201631 (alk. paper)
9780262201636 (alk. paper)
0262284715 (electronic bk.)
1423774574 (electronic bk.)
9781423774570 (electronic bk.)
0262201631 (alk. paper)
9780262201636 (alk. paper)
Publication Details
Cambridge, Mass. : MIT Press, ©2006.
Language
English
Description
1 online resource (197 pages) : illustrations
Call Number
GV1469.17.S63 T38 2006eb
Dewey Decimal Classification
794.8
Summary
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket.
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Source of Description
OCLC-licensed vendor bibliographic record.
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