TY - GEN N2 - "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds." AB - "Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds." T1 - Connected play :tweens in a virtual world / AU - Kafai, Yasmin B., AU - Fields, Deborah A., CN - LB1029.S53 ID - 1387835 KW - Education KW - Shared virtual environments. KW - Educational games. KW - Preteens KW - GAME STUDIES/Games in Education KW - EDUCATION/Digital Media & Learning KW - SOCIAL SCIENCES/Media Studies SN - 9781461947974 SN - 1461947979 SN - 1299988342 SN - 9781299988347 SN - 9780262317849 SN - 0262317842 SN - 9780262317856 SN - 0262317850 SN - 9780262317832 SN - 0262317834 TI - Connected play :tweens in a virtual world / LK - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9804.001.0001?locatt=mode:legacy LK - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf UR - https://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/9804.001.0001?locatt=mode:legacy UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -