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Table of Contents
Cover
Half Title
Series Information
Title Page
Copyright Page
Contents
List of contributors
Introduction: on/off limits
Notes
Bibliography
1 What if they could speak? Humanized animals in science fiction
Victor Frankenstein meets Charles Darwin
Listening to a dog's voice
The freak children of the bomb
Genetic engineering, or the new Frankensteins of the third millennium
Notes
Bibliography
2 Rewriting the myth: consideration of the Minotaur in Georgi Gospodinov's The Physics of Sorrow
'The Case of M.': a story of abuse
'The Green Box': an anti-anthropocentric revolution
Notes
Bibliography
3 A vulnerable predator: the wolf as a symbol of the natural environment in the works of Ernest Thompson Seton, Jack London and Cormac McCarthy
Introduction: real vs mythical wolves
Seton and the trapper story
London's hybrid heroes
McCarthy's vulnerable predator
Conclusion: the endangered wolf
Notes
Bibliography
4 Retelling the Parsley Massacre: vulnerability and resistance in Danticat's The Farming of Bones
The massacre and its context
Narrating the massacre
Conclusion: narration and community
Notes
Bibliography
5 Toni Cade Bambara's vulnerable men
Juxtaposing the deviant: representations of vulnerability
Narrating disability, narrating ideology?
Challenging (in)vulnerability
Towards 'Blackhood': conclusion
Notes
Bibliography
6 The Secret Agent
fictionalizing history: Joseph Conrad and Stan Douglas
A Simple Tale of the Nineteenth Century
A moment in flux
Looping time
From Hitchcock to the multiscreen
The process of suture
Notes
Bibliography
7 New worlds: violent intersections in graphic novels
Introduction: new worlds and contrapuntal readings
A world before violence
First encounters
Violent intersections
New worlds
Glimmers of hope: a new new world?
Conclusion: documents of suffering and the future
Notes
Bibliography
8 Ludic space in horror fiction
Urban space in 'The Shadow over Innsmouth'
Formalizing action in video games
Virtual spaces in horror literature
Conclusion: horror fiction and vulnerability
Notes
Bibliography
Ludography
9 Graphic stories of resistance: a comic memoir of becoming
The dignity to fail and to differ
Writing in a minor key
Acknowledgements
Notes
Bibliography
10 The cryptographic narrative in video games: the player as detective
Narrative cryptography
Structure of cryptographic narrative within video games
The function of cryptographic narrative in video games
The case of Five Nights at Freddy's
Conclusion
Notes
Bibliography
Gameography
11 Narrating pornographic images: photographic description and ekphrasis in De fotograaf by Jef Geeraerts
Visuality in pornographic prose
Literature and photography
Half Title
Series Information
Title Page
Copyright Page
Contents
List of contributors
Introduction: on/off limits
Notes
Bibliography
1 What if they could speak? Humanized animals in science fiction
Victor Frankenstein meets Charles Darwin
Listening to a dog's voice
The freak children of the bomb
Genetic engineering, or the new Frankensteins of the third millennium
Notes
Bibliography
2 Rewriting the myth: consideration of the Minotaur in Georgi Gospodinov's The Physics of Sorrow
'The Case of M.': a story of abuse
'The Green Box': an anti-anthropocentric revolution
Notes
Bibliography
3 A vulnerable predator: the wolf as a symbol of the natural environment in the works of Ernest Thompson Seton, Jack London and Cormac McCarthy
Introduction: real vs mythical wolves
Seton and the trapper story
London's hybrid heroes
McCarthy's vulnerable predator
Conclusion: the endangered wolf
Notes
Bibliography
4 Retelling the Parsley Massacre: vulnerability and resistance in Danticat's The Farming of Bones
The massacre and its context
Narrating the massacre
Conclusion: narration and community
Notes
Bibliography
5 Toni Cade Bambara's vulnerable men
Juxtaposing the deviant: representations of vulnerability
Narrating disability, narrating ideology?
Challenging (in)vulnerability
Towards 'Blackhood': conclusion
Notes
Bibliography
6 The Secret Agent
fictionalizing history: Joseph Conrad and Stan Douglas
A Simple Tale of the Nineteenth Century
A moment in flux
Looping time
From Hitchcock to the multiscreen
The process of suture
Notes
Bibliography
7 New worlds: violent intersections in graphic novels
Introduction: new worlds and contrapuntal readings
A world before violence
First encounters
Violent intersections
New worlds
Glimmers of hope: a new new world?
Conclusion: documents of suffering and the future
Notes
Bibliography
8 Ludic space in horror fiction
Urban space in 'The Shadow over Innsmouth'
Formalizing action in video games
Virtual spaces in horror literature
Conclusion: horror fiction and vulnerability
Notes
Bibliography
Ludography
9 Graphic stories of resistance: a comic memoir of becoming
The dignity to fail and to differ
Writing in a minor key
Acknowledgements
Notes
Bibliography
10 The cryptographic narrative in video games: the player as detective
Narrative cryptography
Structure of cryptographic narrative within video games
The function of cryptographic narrative in video games
The case of Five Nights at Freddy's
Conclusion
Notes
Bibliography
Gameography
11 Narrating pornographic images: photographic description and ekphrasis in De fotograaf by Jef Geeraerts
Visuality in pornographic prose
Literature and photography