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Section 1: Integrating Linguistic and Cultural Rights in STEAM subjects
Ch. 1 Pedagogical tools to teach STEAM Subjects Integrating Linguistic Rights
Ch. 2 Verbal Arts as Culturally Relevant Pedagogical Tools in Math/Science Education
Ch. 3 Educating for or against Modernity, Arts and Technoculture
Ch. 4 Art, Science and Language: Teaching Tools of Aborigines in India
Ch. 5 Fictions as Heuristic Tools for a STEAM approach to education: Towards an Understanding of Agency as the Foundation of Linguistic
Section 2: Technology in Design Curriculum, Engineering in STEAM Pedagogy and the Arts
Ch. 6 STEAM Education: Why Learn Design Thinking?
Ch. 7 Using Technology to Scaffold Progressive Teaching
Ch. 8 Embracing Creativity in K-12 Engineering Pedagogy
Ch. 9 Making the Invisible Visible
Ch. 10 Art as the Bridge to Science and Interconnectedness
Section 3: Mathematics, Ethno-Mathematics and Medicine
Ch. 11 Humanity Moving from Pre-Historic Times to the Future with Creative STEAM
Ch. 12 Reflections on STEAM in Education
Ch. 13 The Synchronicity of Art and Mathematics
Ch. 14 The Hidden and Essential Narrative: Language and Visual Art as Learning Tools in STEM
Ch. 15 Artists as Co-Teachers in the Field of Medicine.

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