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Cover
Series Information
Copyright Information
Dedication
Acknowledgements
Contents
Abbreviations
List of Figures and Tables
Introduction
PART I THEORETICAL CONSIDERATIONS
CHAPTER 1: DISCOURSE ANALYSIS - POLITICAL DISCOURSE - POLITICAL INTERVIEW
1.1 Discourse and discourse analysis
introduction
1.2 Michel Foucault - critical philosophical ponderings on discourse
1.2.1 Michel Foucault's archaeology and genealogy of texts/discourses
1.2.2 Discourse vs. language? Discourse and its rules
1.2.3 The "archaeological" period

1.2.4 The dis/continuities of discourse. The unities of discourse
1.2.5 The unities of discourse and discursive formations
1.2.6 The statement
1.2.7 The positivity of discourse
1.2.8 Foucault and power
1.2.9 Foucault and the political
1.3 Various approaches to discourse analysis - an overview
1.3.1 Discourse analysis and its forerunners
1.3.2 The model of strategic processing
1.3.3 The meaning of discourse in text studies
1.3.4 Discourse and the social sciences
1.3.5 Critical Discourse Analysis (CDA)
1.3.5.1 Forerunners of Critical Discourse Analysis (CDA)

1.3.5.2 A three-dimensional conception of discourse by Fairclough
1.3.5.3 A framework for textual analysis
1.3.5.4 Discourse vs. ideology
1.3.5.5 Discourse vs. hegemony
1.3.5.6 Interdiscursivity
1.3.5.7 CDA recapitulated
1.3.5.8 Fairclough and political discourse
1.4 Political discourse
1.5 The political interview as a genre
1.5.1 The interview
1.5.2 The interview as a journalistic genre
1.5.3 The hierarchical organisation of the interview
1.5.4 The political interview
1.5.5 The news interview

1.5.6 News interviews vs. political interviews: conventional, adversarial or hybrid
1.5.7 The tabloidisation or conversationalisation of the news interviews
1.6 The approach to discourse applied in this study
CHAPTER 2: GAMES IN LANGUAGE - DEFINITION, TYPES, RULES
2.1 The "game" perspective - overview
2.2 A philosophical treatment of language and game
2.2.1 De Saussure and Wittgenstein in dispute
2.2.2 Wittgenstein's reflection on language-games
2.2.3 Lyotard's language-games
2.2.4 A modicum of the mathematical theory of games

2.2.5 The ins and outs of Hintikka's game-theoretical semantics
2.2.5.1 The concept of subgame
2.2.6 Dialogue games
a refinement of GTS?
2.2.7 Games of perfect and imperfect information
2.2.8 Language-games revisited
the Middle Path
2.3 Typology and rules
2.3.1 Typology of games
2.3.2 Rules of the game
2.3.2.1 Dialogue game rules
CHAPTER 3: THE STRATEGIC FOUNDATION OF LANGUAGE-GAMES
3.1 Game theoretical-semantics as a strategic perspective
3.2 Dialogic strategy and/or move
3.3 Questions as strategies in dialogue games

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