001399224 000__ 07612cam\a2200493\i\4500 001399224 001__ 1399224 001399224 005__ 20220616102418.0 001399224 006__ m\\\\\o\\d\\\\\\\\ 001399224 007__ cr\cn\nnnunnun 001399224 008__ 220616t20142014mdu\\\\\ob\\\\000\0\eng\d 001399224 019__ $$a878149248$$a893928144 001399224 020__ $$a9781421412252$$q(electronic book) 001399224 020__ $$a9781786844569$$q(electronic book) 001399224 020__ $$z9781421412238 001399224 035__ $$a(OCoLC)ocn878149248 001399224 035__ $$a(CaPaEBR)ebr10856966 001399224 035__ $$a(MiAaPQ)EBC3318802 001399224 035__ $$a741087 001399224 040__ $$aCaPaEBR$$beng$$erda$$epn$$cCaPaEBR 001399224 05014 $$aP90$$b.J5575 2013eb 001399224 08204 $$a302.23/1$$223 001399224 24504 $$aThe Johns Hopkins guide to digital media /$$cedited by Marie-Laure Ryan, Lori Emerson, and Benjamin J. Robertson. 001399224 24630 $$aGuide to digital media. 001399224 264_1 $$aBaltimore, Maryland :$$bJohns Hopkins University Press,$$c2014. 001399224 264_4 $$c©2014 001399224 300__ $$a1 online resource (xiii, 538 pages) 001399224 336__ $$atext$$2rdacontent 001399224 337__ $$acomputer$$2rdamedia 001399224 338__ $$aonline resource$$2rdacarrier 001399224 504__ $$aIncludes bibliographical references. 001399224 5050_ $$aAlgorithm / Bethany Nowviskie -- Alternate reality gaming / Nicole Labitzke -- Analog versus digital / Jake Buckley -- Animated poetry / Philippe Bootz -- Animation/kineticism / Brian Kim Stefans -- Archive / Katherine Harris -- Artificial intelligence / David Elson -- Artificial life / Simon Penny -- Augmented reality / Jay David Bolter -- Authoring systems / Judy Malloy -- Avatars / Bjarke Liboriussen -- Biopoetry / Eduardo Kac -- Blogs / Ruth Page -- Book to e-text / Kirstyn Leuner -- Cave / John Cayley -- Cell phone novel / Larissa Hjorth -- Characteristics of digital media / David Golumbia -- Chatterbots / Ragnhild Tronstad -- Cheats / Julian Kücklich -- Code / Mark C. Marino -- Code aesthetics / David M. Berry -- Cognitive implications of new media / Anne Mangen and Jean-Luc Velay -- Collaborative narrative / Scott Rettberg -- Collective intelligence / John Duda -- Combinatory and automatic text generation / Philippe Bootz and Christopher Funkhouser -- Computational linguistics / Inderjeet Mani -- Conceptual writing / Darren Wershler -- Copyright / Benjamin J. Robertson -- Critical editions in the digital age / Claire Clivaz and David Hamidović -- Critical theory / David Golumbia -- Crowdsourcing / Klaus-Peter Speidel -- Cyberfeminism / Kate Mondloch -- Cybernetics / Bernard Geoghegan and Benjamin Peters -- Cyberpunk / Lisa Swanstrom -- Cyberspace / Marie-Laure Ryan -- Cyborg and posthuman / Raine Koskimaa -- Data / Matthew Fuller -- Database / Christine Paul -- Dialogue systems / Jichen Zhu -- Digital and net art / Roberto Simanowski -- Digital fiction / Maria Engberg -- Digital humanities / Mathew K. Gold -- Digital installation art / Kate Mondloch -- Digital poetry / Leonardo Flores -- Early digital art and writing (pre-1990) / Christopher Funkhouser -- Easter eggs / Laine Nooney -- E-books / Johanna Drucker -- Electronic literature / Scott Rettberg -- Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg -- Emergence / Ragnhild Tronstad -- Ethics in digital media / Charles Ess -- Fan fiction / Karen Hellekson -- Film and digital media / Jens Eder -- Flarf / Darren Wershler -- Flash/director / Brian Kim Stefans -- Free and open-source software / Luis Felipe Rosado Murillo -- Game genres / Andreas Rauscher -- Game history / Henry Lowood -- Game theory / Travis L. Ross -- Gameplay / Jesper Juul -- Games and education / Brian Magerko -- Games as art/literature / David Ciccoricco -- Games as stories / David Ciccoricco -- Gender and media use / Ruth Page -- Gender representation / Kim Knight -- Glitch aesthetics / Lori Emerson -- Graph theory / Marie Laure Ryan -- Graphic realism / Rune Klevjer -- Hacker / E. Gabriella Coleman -- History of computers / Jussi Parikka -- Hoaxes / Jill Walker Rettberg -- Holopoetry / Eduard Kac -- Hypertextuality / Astrid Ensslin -- Identity / Steven Edward Doran -- Immersion / Jan-Noël Thon -- Independent and art games / Celia Pearce -- Interactive cinema / Glorianna Davenport -- Interactive documentary / Sandra Gaudenzi -- Interactive drama / Brian Magerko -- Interactive fiction / Emily Short. 001399224 5050_ $$aInteractive narrative / Marie-Laure Ryan -- Interactive television / Jens Jensen -- Interactivity / Peter Mechant and Jan Van Looy -- Interface / Carl Therrien -- Language use in online and mobile communication / Naomi S. Baron -- LIfe history / Ruth Page -- Linking strategies / Susana Pajares Tosca -- Location-based narrative / Scott Ruston -- Ludus and Paidia / Marie Laure Ryan -- Machinima / Michael Nitsche -- Markup languages / Kirstyn Leuner -- Mashup / Benjamin J. Robertson -- Materiality / Anna Munster -- Media ecology / Michael Goddard -- Mediality / Jan-Noël Thon -- Mobile games / Anastasia Salter -- MUDs and MOOs / Torill Mortensen -- Music / Aden Evens -- Narrativity / Jan-Noël Thon -- Networking / Mark Nunes -- N-gram / John Cayley -- Nonlinear writing / Astrid Ensslin -- NPC (nonplayer character) / Ragnhild Tronstad -- Old media/new media / Jessica Pressman -- Online game communities / Celia Pearce -- Online worlds / Lisbeth Klastrup -- Ontology (in games) / Jose Zagal -- Participatory culture / Melissa Brough -- Performance / Ragnhild Tronstad -- Platform / Nick Montfort and Ian Bogost -- Plot types and interactivity / Marie-Laure Ryan -- Politics and new media / Joss Hands -- Preservation / Matthew Kirschenbaum -- Procedural / Jonathan Lessard -- Quest narrative / Ragnhild Tronstad -- Race and ethnicity / Kim Knight -- Randomness / Marie-Laure Ryan -- Reading strategies / Adalaide Morris -- Relations between media / Philipp Schweighauser -- Remediation / Jay David Bolter -- Remix / Aaron Angello -- Role-playing games / Olivier Caïra and Susana Pajares Tosca -- Sampling / Benjamin J. Robertson -- Search / Yuk Hui -- Searle's Chinese Room / Inderjeet Mani -- Self-reflexivity in electronic art / Winfried Nöth -- Semantic web / Axel-Cyrille Ngonga Ngomo -- Simulation / Gonzalo Frasca -- Social Network Sites (SNSs) / Olga Goriunova and Chiara Bernardi -- Software studies / Matthew Fuller -- Sound / Aaron Angello -- Spatiality of digital media / Marie-Laure Ryan -- Story generation / Pablo Gervás -- Storyspace / Anja Rau -- Subversion (creative destruction) / Davin Heckman -- Temporality of digital works / John David Zuern -- Transmedial fiction / Christy Dena -- Turing test / Ragnhild Tronstad -- Twitter, Tumblr, and Microblogging / Brian Croxall -- Video / Patrick Vonderau -- Viral aesthetics / Jussi Parikka -- Virtual bodies / Marco Caracciolo -- Virtual economics / Edward Castronova and Travis L. Ross -- Virtual reality / Ken Hillis -- Virtuality / Michael Heim -- Walkthrough / Frederik De Grove and Jan Van Looy -- Web comics / Karin Kukkonen -- Wiki writing / Seth Perlow -- Windows / Jay David Bolter -- Word-image / Maria Engberg -- Worlds and maps / Bjarke Liboriussen -- Writing under constraint / Anastasia Salter. 001399224 506__ $$aAccess limited to authorized users. 001399224 588__ $$aDescription based on print version record. 001399224 650_0 $$aDigital media. 001399224 650_0 $$aMass media$$xTechnological innovations$$xSocial aspects. 001399224 7001_ $$aRyan, Marie-Laure,$$d1946-$$eeditor of compilation. 001399224 7001_ $$aEmerson, Lori,$$eeditor of compilation. 001399224 7001_ $$aRobertson, Benjamin J.,$$d1973-$$eeditor of compilation. 001399224 77608 $$iPrint version:$$tJohns Hopkins guide to digital media.$$dBaltimore, Maryland : Johns Hopkins University Press, c2014$$z9781421412238$$w(DLC) 2013018847$$w(OCoLC)846846818 001399224 852__ $$bacq 001399224 85280 $$bebk$$hProQuest Ebook Central 001399224 85640 $$3ProQuest Ebook Central$$uhttps://univsouthin.idm.oclc.org/login?url=http://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3318802$$zOnline Access 001399224 909CO $$ooai:library.usi.edu:741087$$pGLOBAL_SET 001399224 980__ $$aEBOOK 001399224 980__ $$aBIB 001399224 982__ $$aEbook 001399224 983__ $$aOnline