001401164 000__ 01785nam\a2200481\i\4500 001401164 001__ 1401164 001401164 003__ MiAaPQ 001401164 005__ 20220701003249.0 001401164 006__ m\\\\\o\\d\\\\\\\\ 001401164 007__ cr\cn\nnnunnun 001401164 008__ 160104s2015\\\\enka\\\\o\\\\\001\0\eng\d 001401164 020__ $$z9781785887611 001401164 020__ $$a9781785886119 (e-book) 001401164 035__ $$a(MiAaPQ)EBC4191160 001401164 035__ $$a(Au-PeEL)EBL4191160 001401164 035__ $$a(CaPaEBR)ebr11135211 001401164 035__ $$a(CaONFJC)MIL846368 001401164 035__ $$a(OCoLC)927972926 001401164 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 001401164 050_4 $$aQA76.73.S95$$bL36 2015 001401164 1001_ $$aLange, Julien,$$eauthor. 001401164 24510 $$aSwift 2 design patterns :$$bbuild robust and scalable iOS and Mac OS X game applications /$$cJulien Lange. 001401164 264_1 $$aBirmingham :$$bPackt Publishing,$$c2015. 001401164 300__ $$a1 online resource (224 pages) :$$billustrations. 001401164 336__ $$atext$$2rdacontent 001401164 337__ $$acomputer$$2rdamedia 001401164 338__ $$aonline resource$$2rdacarrier 001401164 4901_ $$aCommunity experience distilled 001401164 500__ $$aIncludes index. 001401164 506__ $$aAccess limited to authorized users. 001401164 588__ $$aDescription based on online resource; title from PDF title page (ebrary, viewed January 4, 2016). 001401164 63000 $$aiOS (Electronic resource) 001401164 650_0 $$aSwift (Computer program language) 001401164 650_0 $$aiPhone (Smartphone)$$xProgramming. 001401164 650_0 $$aApplication software$$xDevelopment. 001401164 650_0 $$aComputer games$$xProgramming. 001401164 655_0 $$aElectronic books 001401164 830_0 $$aCommunity experience distilled. 001401164 852__ $$bebk 001401164 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=4191160$$zOnline Access 001401164 909CO $$ooai:library.usi.edu:1401164$$pGLOBAL_SET 001401164 980__ $$aBIB 001401164 980__ $$aEBOOK 001401164 982__ $$aEbook 001401164 983__ $$aOnline