001404203 000__ 03588cam\a2200505Ka\4500 001404203 001__ 1404203 001404203 003__ MaCbMITP 001404203 005__ 20221019140702.0 001404203 006__ m\\\\\o\\d\\\\\\\\ 001404203 007__ cr\cn\nnnunnun 001404203 008__ 220712s2011\\\\maua\\\\ob\\\\001\0\eng\d 001404203 020__ $$a9780262295451$$q(electronic bk.) 001404203 020__ $$a0262295458$$q(electronic bk.) 001404203 020__ $$a1283302705 001404203 020__ $$a9781283302708 001404203 020__ $$z9780262015462 001404203 020__ $$z0262015463 001404203 035__ $$a(OCoLC)756496949$$z(OCoLC)778616579$$z(OCoLC)816867492$$z(OCoLC)961511767$$z(OCoLC)962668821$$z(OCoLC)966195297$$z(OCoLC)985243705$$z(OCoLC)988458950$$z(OCoLC)991956912$$z(OCoLC)1011029088$$z(OCoLC)1037932628$$z(OCoLC)1038654743$$z(OCoLC)1055382357$$z(OCoLC)1063851631$$z(OCoLC)1081293012 001404203 035__ $$a(OCoLC-P)756496949 001404203 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001404203 050_4 $$aGV1469.34.P79$$bC35 2011eb 001404203 072_7 $$aGAM$$x013000$$2bisacsh 001404203 08204 $$a794.8$$222 001404203 1001_ $$aCalleja, Gordon. 001404203 24510 $$aIn-game :$$bfrom immersion to incorporation /$$cGordon Calleja. 001404203 260__ $$aCambridge, Mass. :$$bMIT Press,$$c�2011. 001404203 300__ $$a1 online resource (224 pages) :$$billustrations 001404203 336__ $$atext$$btxt$$2rdacontent 001404203 337__ $$acomputer$$bc$$2rdamedia 001404203 338__ $$aonline resource$$bcr$$2rdacarrier 001404203 506__ $$aAccess limited to authorized users. 001404203 520__ $$aAn investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion--a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases--the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay--as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation--a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design. 001404203 588__ $$aOCLC-licensed vendor bibliographic record. 001404203 650_0 $$aVideo games$$xPsychological aspects. 001404203 650_0 $$aVideo gamers$$xPsychology. 001404203 650_0 $$aVirtual reality$$xPsychological aspects. 001404203 653__ $$aGAME STUDIES/General 001404203 653__ $$aSOCIAL SCIENCES/Media Studies 001404203 655_0 $$aElectronic books 001404203 852__ $$bebk$$hProQuest Ebook Central Academic Complete 001404203 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3339299$$zOnline Access 001404203 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001404203 909CO $$ooai:library.usi.edu:444701$$pGLOBAL_SET 001404203 980__ $$aBIB 001404203 980__ $$aEBOOK 001404203 982__ $$aEbook 001404203 983__ $$aOnline