001404426 000__ 03492cam\a2200553Ia\4500 001404426 001__ 1404426 001404426 003__ MaCbMITP 001404426 005__ 20221017090033.0 001404426 006__ m\\\\\o\\d\\\\\\\\ 001404426 007__ cr\cn\nnnunnun 001404426 008__ 220714s2012\\\\maua\\\\ob\\\\001\0\eng\d 001404426 020__ $$a9780262301169$$q(electronic bk.) 001404426 020__ $$a0262301164$$q(electronic bk.) 001404426 020__ $$a9780262300377$$q(electronic bk.) 001404426 020__ $$a0262300370$$q(electronic bk.) 001404426 020__ $$z9780262016971 001404426 020__ $$z0262016974 001404426 035__ $$a(OCoLC)780445001$$z(OCoLC)787846301$$z(OCoLC)980597763$$z(OCoLC)980789681$$z(OCoLC)1000445616$$z(OCoLC)1005640474$$z(OCoLC)1018046610$$z(OCoLC)1041906282$$z(OCoLC)1045382580$$z(OCoLC)1048746471$$z(OCoLC)1053494350 001404426 035__ $$a(OCoLC-P)780445001 001404426 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001404426 050_4 $$aU310$$b.H53 2012eb 001404426 072_7 $$aHIS$$x027060$$2bisacsh 001404426 072_7 $$aSOC052000$$2bisacsh 001404426 072_7 $$aTEC056000$$2bisacsh 001404426 08204 $$a355.4/809$$223 001404426 1001_ $$aHilgers, Philipp von. 001404426 24010 $$aKriegsspiele.$$lEnglish 001404426 24510 $$aWar games :$$ba history of war on paper /$$cPhilipp von Hilgers ; translated by Ross Benjamin. 001404426 260__ $$aCambridge, Mass. :$$bMIT Press,$$c2012. 001404426 300__ $$a1 online resource (xii, 220 pages :$$billustrations 001404426 336__ $$atext$$btxt$$2rdacontent 001404426 337__ $$acomputer$$bc$$2rdamedia 001404426 338__ $$aonline resource$$bcr$$2rdacarrier 001404426 506__ $$aAccess limited to authorized users. 001404426 520__ $$aThe convergence of military strategy and mathematics in war games, from medieval to modern times.For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth.Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board-topped table with drawers for game implements. He explains Clausewitz's emphasis on the "fog of war" and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality. 001404426 588__ $$aOCLC-licensed vendor bibliographic record. 001404426 650_0 $$aWar games$$xHistory. 001404426 650_0 $$aGames of strategy (Mathematics)$$xHistory. 001404426 653__ $$aSCIENCE, TECHNOLOGY & SOCIETY/History of Technology 001404426 653__ $$aSOCIAL SCIENCES/Media Studies 001404426 653__ $$aSCIENCE, TECHNOLOGY & SOCIETY/History of Science 001404426 655_0 $$aElectronic books 001404426 7001_ $$aBenjamin, Ross,$$etranslator. 001404426 852__ $$bebk$$hProQuest Ebook Central Academic Complete 001404426 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3339410$$zOnline Access 001404426 909CO $$ooai:library.usi.edu:773199$$pGLOBAL_SET 001404426 980__ $$aBIB 001404426 980__ $$aEBOOK 001404426 982__ $$aEbook 001404426 983__ $$aOnline