001404432 000__ 02213cam\a2200553Ki\4500 001404432 001__ 1404432 001404432 003__ MaCbMITP 001404432 005__ 20221020135559.0 001404432 006__ m\\\\\o\\d\\\\\\\\ 001404432 007__ cr\cn\nnnunnun 001404432 008__ 220714s2013\\\\mau\\\\\ob\\\\001\0\eng\d 001404432 020__ $$a9780262319065$$q(electronic bk.) 001404432 020__ $$a0262319063$$q(electronic bk.) 001404432 020__ $$z9780262026864 001404432 020__ $$z0262026864 001404432 035__ $$a(OCoLC)865508691$$z(OCoLC)1055381686$$z(OCoLC)1066448648$$z(OCoLC)1081256858 001404432 035__ $$a(OCoLC-P)865508691 001404432 040__ $$aOCoLC-P$$beng$$erda$$epn$$cOCoLC-P 001404432 050_4 $$aGV1469.34.P79$$bJ67 2013eb 001404432 072_7 $$aGAM$$x001000$$2bisacsh 001404432 072_7 $$aCOM079010$$2bisacsh 001404432 072_7 $$aGAM013000$$2bisacsh 001404432 08204 $$a794.8$$223 001404432 1001_ $$aJorgensen, Kristine,$$d1978- 001404432 24510 $$aGameworld interfaces /$$cKristine J rgensen. 001404432 2463_ $$aGame world interfaces 001404432 264_1 $$aCambridge, Massachusetts :$$bThe MIT Press,$$c[2013] 001404432 264_4 $$c2013 001404432 300__ $$a1 online resource 001404432 336__ $$atext$$btxt$$2rdacontent 001404432 337__ $$acomputer$$bc$$2rdamedia 001404432 338__ $$aonline resource$$bcr$$2rdacarrier 001404432 506__ $$aAccess limited to authorized users. 001404432 5208_ $$aDigital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine J rgensen investigates different approaches to designing the game interface. 001404432 588__ $$aOCLC-licensed vendor bibliographic record. 001404432 650_0 $$aComputer games$$xPsychological aspects. 001404432 650_0 $$aComputer games$$xDesign. 001404432 650_0 $$aUser interfaces (Computer systems) 001404432 650_0 $$aVirtual reality$$xPsychological aspects. 001404432 653__ $$aGAME STUDIES/Game Design 001404432 653__ $$aGAME STUDIES/General 001404432 653__ $$aDESIGN/Interactive Design 001404432 655_0 $$aElectronic books 001404432 852__ $$bebk$$hProQuest Ebook Central Academic Complete 001404432 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=http://site.ebrary.com/lib/usiricelib/Doc?id=10819309$$zOnline Access 001404432 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001404432 909CO $$ooai:library.usi.edu:773673$$pGLOBAL_SET 001404432 980__ $$aBIB 001404432 980__ $$aEBOOK 001404432 982__ $$aEbook 001404432 983__ $$aOnline