001411613 000__ 01632nam\a2200421\i\4500 001411613 001__ 1411613 001411613 003__ MiAaPQ 001411613 005__ 20220929003442.0 001411613 006__ m\\\\\o\\d\\\\\\\\ 001411613 007__ cr\cn\nnnunnun 001411613 008__ 210213s2020\\\\caua\\\\o\\\\\000\0\eng\d 001411613 020__ $$z9781952119002 001411613 020__ $$a9781952119125 (e-book) 001411613 035__ $$a(MiAaPQ)EBC6352135 001411613 035__ $$a(Au-PeEL)EBL6352135 001411613 035__ $$a(OCoLC)1202453616 001411613 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 001411613 050_4 $$aHM851$$b.B375 2020 001411613 0820_ $$a303.4833$$223 001411613 1001_ $$aBaricco, Alessandro,$$d1958-$$eauthor. 001411613 24514 $$aThe game :$$ba digital turning point /$$cAlessandro Baricco. 001411613 264_1 $$aSan Francisco, California :$$bMcSweeney's Publishing,$$c2020. 001411613 300__ $$a1 online resource (185 pages) :$$billustrations. 001411613 336__ $$atext$$btxt$$2rdacontent 001411613 337__ $$acomputer$$bc$$2rdamedia 001411613 338__ $$aonline resource$$bcr$$2rdacarrier 001411613 506__ $$aAccess limited to authorized users. 001411613 588__ $$aDescription based on print version record. 001411613 650_0 $$aInformation society. 001411613 650_0 $$aTechnological innovations$$xSocial aspects. 001411613 650_0 $$aArtificial intelligence$$xSocial aspects. 001411613 655_0 $$aElectronic books 001411613 77608 $$iPrint version:$$aBaricco, Alessandro.$$tGame : a digital turning point.$$dSan Francisco, California : McSweeney's Publishing, 2020 $$z9781952119002 001411613 852__ $$bebk 001411613 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=6352135$$zOnline Access 001411613 909CO $$ooai:library.usi.edu:1411613$$pGLOBAL_SET 001411613 980__ $$aBIB 001411613 980__ $$aEBOOK 001411613 982__ $$aEbook 001411613 983__ $$aOnline