Zones of control : perspectives on wargaming / Pat Harrigan and Matthew G. Kirschenbaum ; eds ; foreword by James F. Dunnigan.
2016
U310 .Z67 2016eb
Linked e-resources
Linked Resource
Details
Title
Zones of control : perspectives on wargaming / Pat Harrigan and Matthew G. Kirschenbaum ; eds ; foreword by James F. Dunnigan.
ISBN
9780262334945 (electronic bk.)
0262334941 (electronic bk.)
9780262334952 (electronic bk.)
026233495X (electronic bk.)
9780262334938 (electronic bk.)
0262334933 (electronic bk.)
9780262033992 (hardcover ; alk. paper)
0262033992 (hardcover ; alk. paper)
0262334941 (electronic bk.)
9780262334952 (electronic bk.)
026233495X (electronic bk.)
9780262334938 (electronic bk.)
0262334933 (electronic bk.)
9780262033992 (hardcover ; alk. paper)
0262033992 (hardcover ; alk. paper)
Published
Cambridge, Massachusetts : The MIT Press, [2016]
Copyright
©2016
Language
English
Description
1 online resource (xxxviii, 806 pages) : illustrations.
Call Number
U310 .Z67 2016eb
Dewey Decimal Classification
355.4/8
Summary
Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on war-gaming's past, present, and future. In Zones of Control, contributors consider war-games played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially table-top games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophicated body of cultural work in which the the complexity of military conflict is represented in lucid systems and procedures. Topics include the history of playing at war; operations research and systems design; war-gaming and military history; war-gaming's ethics and politics; gaming irregular and non-kinetic warfare; and war-games as artistic practice.
Access Note
Access limited to authorized users.
Source of Description
OCLC-licensed vendor bibliographic record.
Record Appears in