001412128 000__ 03521cam\a2200553Ii\4500 001412128 001__ 1412128 001412128 003__ MaCbMITP 001412128 005__ 20240325105207.0 001412128 006__ m\\\\\o\\d\\\\\\\\ 001412128 007__ cr\cn\nnnunnun 001412128 008__ 160426t20162016maua\\\\ob\\\\001\0\eng\d 001412128 020__ $$a9780262334945$$q(electronic bk.) 001412128 020__ $$a0262334941$$q(electronic bk.) 001412128 020__ $$a9780262334952$$q(electronic bk.) 001412128 020__ $$a026233495X$$q(electronic bk.) 001412128 020__ $$a9780262334938$$q(electronic bk.) 001412128 020__ $$a0262334933$$q(electronic bk.) 001412128 020__ $$z9780262033992$$q(hardcover ;$$qalk. paper) 001412128 020__ $$z0262033992$$q(hardcover ;$$qalk. paper) 001412128 035__ $$a(OCoLC)947837974$$z(OCoLC)958095979$$z(OCoLC)958392673$$z(OCoLC)959032139$$z(OCoLC)961933985$$z(OCoLC)964334396$$z(OCoLC)967028407$$z(OCoLC)968161983$$z(OCoLC)968563723$$z(OCoLC)971228416$$z(OCoLC)982105916$$z(OCoLC)982139190$$z(OCoLC)982220867$$z(OCoLC)1012243571 001412128 035__ $$a(OCoLC-P)947837974 001412128 040__ $$aOCoLC-P$$beng$$erda$$epn$$cOCoLC-P 001412128 050_4 $$aU310$$b.Z67 2016eb 001412128 072_7 $$aHIS$$x027130$$2bisacsh 001412128 072_7 $$aTEC$$x025000$$2bisacsh 001412128 08204 $$a355.4/8$$223 001412128 24500 $$aZones of control :$$bperspectives on wargaming /$$cPat Harrigan and Matthew G. Kirschenbaum ; eds ; foreword by James F. Dunnigan. 001412128 264_1 $$aCambridge, Massachusetts :$$bThe MIT Press,$$c[2016] 001412128 264_4 $$c©2016 001412128 300__ $$a1 online resource (xxxviii, 806 pages) :$$billustrations. 001412128 336__ $$atext$$btxt$$2rdacontent 001412128 337__ $$acomputer$$bc$$2rdamedia 001412128 338__ $$aonline resource$$bcr$$2rdacarrier 001412128 4901_ $$aGame histories 001412128 506__ $$aAccess limited to authorized users. 001412128 520__ $$aGames with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on war-gaming's past, present, and future. In Zones of Control, contributors consider war-games played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially table-top games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophicated body of cultural work in which the the complexity of military conflict is represented in lucid systems and procedures. Topics include the history of playing at war; operations research and systems design; war-gaming and military history; war-gaming's ethics and politics; gaming irregular and non-kinetic warfare; and war-games as artistic practice. 001412128 588__ $$aOCLC-licensed vendor bibliographic record. 001412128 650_0 $$aWar games$$xHistory. 001412128 650_0 $$aWar games. 001412128 653__ $$aGAME STUDIES/General 001412128 655_0 $$aElectronic books 001412128 7001_ $$aHarrigan, Pat,$$eeditor. 001412128 7001_ $$aKirschenbaum, Matthew G.,$$eeditor. 001412128 852__ $$bebk 001412128 85640 $$3MIT Press$$uhttps://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/10329.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001412128 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001412128 909CO $$ooai:library.usi.edu:1412128$$pGLOBAL_SET 001412128 980__ $$aBIB 001412128 980__ $$aEBOOK 001412128 982__ $$aEbook 001412128 983__ $$aOnline