001412129 000__ 05207cam\a2201189Mi\4500 001412129 001__ 1412129 001412129 003__ MaCbMITP 001412129 005__ 20240325105207.0 001412129 006__ m\\\\\o\\d\\\\\\\\ 001412129 007__ cr\un\nnnunnun 001412129 008__ 160512s2016\\\\mau\\\\\ob\\\\001\0\eng\d 001412129 020__ $$a9780262330893$$q(MyiLibrary) 001412129 020__ $$a026233089X$$q(MyiLibrary) 001412129 020__ $$z0262029758$$q(hardcover) 001412129 020__ $$z9780262029759$$q(hardcover) 001412129 035__ $$a(OCoLC)960143843$$z(OCoLC)935669978$$z(OCoLC)961007135$$z(OCoLC)962433470$$z(OCoLC)964594621$$z(OCoLC)965414074$$z(OCoLC)966383899$$z(OCoLC)968193332 001412129 035__ $$a(OCoLC-P)960143843 001412129 040__ $$aOCoLC-P$$beng$$erda$$epn$$cOCoLC-P 001412129 050_4 $$aQA76.9.H85$$bC698 2016eb 001412129 072_7 $$aCOM$$x013000$$2bisacsh 001412129 072_7 $$aCOM$$x014000$$2bisacsh 001412129 072_7 $$aCOM$$x018000$$2bisacsh 001412129 072_7 $$aCOM$$x067000$$2bisacsh 001412129 072_7 $$aCOM$$x032000$$2bisacsh 001412129 072_7 $$aCOM$$x037000$$2bisacsh 001412129 072_7 $$aCOM$$x052000$$2bisacsh 001412129 08204 $$a004.01/9$$223 001412129 1001_ $$aCoyne, Richard,$$eauthor. 001412129 24510 $$aMood and mobility :$$bnavigating the emotional spaces of digital social networks /$$cRichard Coyne. 001412129 264_1 $$aCambridge, Massachusetts ;$$aLondon, England :$$bThe MIT Press,$$c[2016] 001412129 264_2 $$a[Piscataqay, New Jersey] :$$bIEEE Xplore,$$c[2016] 001412129 264_4 $$c©2016 001412129 300__ $$a1 online resource (x, 378 pages) 001412129 336__ $$atext$$btxt$$2rdacontent 001412129 337__ $$acomputer$$bc$$2rdamedia 001412129 338__ $$aonline resource$$bcr$$2rdacarrier 001412129 506__ $$aAccess limited to authorized users. 001412129 520__ $$aWe are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. 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Press,$$epublisher. 001412129 852__ $$bebk 001412129 85640 $$3MIT Press$$uhttps://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/10357.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001412129 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001412129 909CO $$ooai:library.usi.edu:1412129$$pGLOBAL_SET 001412129 980__ $$aBIB 001412129 980__ $$aEBOOK 001412129 982__ $$aEbook 001412129 983__ $$aOnline