001412339 000__ 02707cam\a22005414a\4500 001412339 001__ 1412339 001412339 003__ MaCbMITP 001412339 005__ 20240325105219.0 001412339 006__ m\\\\\o\\d\\\\\\\\ 001412339 007__ cr\cn\nnnunnun 001412339 008__ 050929s2000\\\\maua\\\\ob\\\\001\0\eng\d 001412339 020__ $$a9780262278959$$q(electronic bk.) 001412339 020__ $$a0262278952$$q(electronic bk.) 001412339 020__ $$a0262133814 001412339 020__ $$a9780262133814 001412339 035__ $$a(OCoLC)61744930$$z(OCoLC)60824968$$z(OCoLC)173606153$$z(OCoLC)508251432$$z(OCoLC)990418142$$z(OCoLC)990662752$$z(OCoLC)1077799352 001412339 035__ $$a(OCoLC-P)61744930 001412339 040__ $$aOCoLC-P$$beng$$epn$$cOCoLC-P 001412339 050_4 $$aQP475$$b.M23 2000eb 001412339 072_7 $$aMED$$x057000$$2bisacsh 001412339 072_7 $$aPSY$$x020000$$2bisacsh 001412339 08204 $$a612.8/4/0113$$222 001412339 1001_ $$aMallot, Hanspeter A. 001412339 24010 $$aSehen und die Verarbeitung visueller Informationen.$$lEnglish 001412339 24510 $$aComputational vision :$$binformation processing in perception and visual behavior /$$cHanspeter A. Mallot ; translated by John S. Allen. 001412339 260__ $$aCambridge, Mass. :$$bMIT Press,$$c©2000. 001412339 264_4 $$c©2000 001412339 300__ $$a1 online resource (ix, 296 pages) :$$billustrations. 001412339 336__ $$atext$$btxt$$2rdacontent 001412339 337__ $$acomputer$$bc$$2rdamedia 001412339 338__ $$aonline resource$$bcr$$2rdacarrier 001412339 4901_ $$aComputational neuroscience 001412339 500__ $$a"A Bradford book." 001412339 506__ $$aAccess limited to authorized users. 001412339 5208_ $$aThis text provides an introduction to computational aspects of early vision, in particular, color, stereo, and visual navigation. It integrates approaches from psychophysics and quantitative neurobiology, as well as theories and algorithms from machine vision and photogrammetry. When presenting mathematical material, it uses detailed verbal descriptions and illustrations to clarify complex points. The text is suitable for upper-level students in neuroscience, biology, and psychology who have basic mathematical skills and are interested in studying the mathematical modeling of perception. 001412339 588__ $$aOCLC-licensed vendor bibliographic record. 001412339 650_0 $$aVision$$xComputer simulation. 001412339 650_0 $$aComputational neuroscience. 001412339 650_0 $$aVisual cortex$$xComputer simulation. 001412339 653__ $$aNEUROSCIENCE/General 001412339 653__ $$aNEUROSCIENCE/Visual Neuroscience 001412339 655_0 $$aElectronic books 001412339 852__ $$bebk 001412339 85640 $$3MIT Press$$uhttps://univsouthin.idm.oclc.org/login?url=https://doi.org/10.7551/mitpress/2028.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001412339 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001412339 909CO $$ooai:library.usi.edu:1412339$$pGLOBAL_SET 001412339 980__ $$aBIB 001412339 980__ $$aEBOOK 001412339 982__ $$aEbook 001412339 983__ $$aOnline