001413440 000__ 01580nam\a2200433Ii\4500 001413440 001__ 1413440 001413440 003__ MaCbMITP 001413440 005__ 20240325105201.0 001413440 006__ m\\\\\o\\d\\\\\\\\ 001413440 007__ cr\cn\nnnunnun 001413440 008__ 211208s2022\\\\mau\\\\\ob\\\\001\0\eng\d 001413440 020__ $$a9780262367523$$q(electronic bk.) 001413440 020__ $$a0262367521$$q(electronic bk.) 001413440 020__ $$z9780262046312 001413440 020__ $$z0262046318 001413440 035__ $$a(OCoLC)1287946325 001413440 035__ $$a(OCoLC-P)1287946325 001413440 040__ $$aOCoLC-P$$beng$$erda$$epn$$cOCoLC-P 001413440 050_4 $$aGV1201.37$$b.C37 2022eb 001413440 08204 $$a790.1$$223 001413440 1001_ $$aCarter, Marcus,$$eauthor. 001413440 24510 $$aTreacherous play /$$cMarcus Carter. 001413440 264_1 $$aCambridge, Massachusetts :$$bThe MIT Press,$$c[2022] 001413440 300__ $$a1 online resource. 001413440 336__ $$atext$$btxt$$2rdacontent 001413440 337__ $$acomputer$$bc$$2rdamedia 001413440 338__ $$aonline resource$$bcr$$2rdacarrier 001413440 4900_ $$aPlayful thinking 001413440 520__ $$a"Treacherous Play examines the overlooked games where treachery, deception and duplicity is encouraged and demanded by the game"--$$cProvided by publisher. 001413440 588__ $$aOCLC-licensed vendor bibliographic record. 001413440 650_0 $$aGames$$xPsychological aspects. 001413440 650_0 $$aDeception. 001413440 655_0 $$aElectronic books 001413440 852__ $$bebk 001413440 85640 $$3MIT Press$$uhttps://doi.org/10.7551/mitpress/12023.001.0001?locatt=mode:legacy$$zOnline Access through The MIT Press Direct 001413440 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001413440 909CO $$ooai:library.usi.edu:1413440$$pGLOBAL_SET 001413440 980__ $$aBIB 001413440 980__ $$aEBOOK 001413440 982__ $$aEbook 001413440 983__ $$aOnline