TY - GEN N2 - "This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"-- AB - "This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"-- T1 - Playing at a distance :borderlands of video game aesthetic / AU - Fizek, Sonia, CN - GV1469.3 ID - 1413455 KW - Video games KW - Aesthetics. KW - SOCIAL SCIENCE / Media Studies KW - SOCIAL SCIENCE / Technology Studies KW - GAMES & ACTIVITIES / Video & Mobile SN - 9780262372190 SN - 0262372193 SN - 9780262372183 SN - 0262372185 TI - Playing at a distance :borderlands of video game aesthetic / LK - https://doi.org/10.7551/mitpress/13605.001.0001?locatt=mode:legacy LK - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf UR - https://doi.org/10.7551/mitpress/13605.001.0001?locatt=mode:legacy UR - http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf ER -