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Introduction : ludology, narratology, and teaching literary games / Tison Pugh and Lynn Ramey
Theories of the ludic and literary classroom. Developing and teaching games-focused English courses : a technological and curricular walkthrough / Eric Detweiler
Gaming literature : games as an accessible entry into the study of literature / Regina Marie Mills
Levelling up : transferring the analytical gaze from print literature to digital literature and digital games in the literature classroom / Nolan Bazinet
Reverse-engineering stories in the literature classroom : linking video games and traditional narratives to foster critical reading skills / John Misak
Pwning Tolkien's trilogy : game studies in a massively open online course (MOOC) / Don Rodrigues and Jay Clayton
How/why we read/play : conceptualizing reader goals in the game of literature / Mitchell Gunn
Video games and interactive media in the literature classroom. Ready player action : teaching close reading and critical play in a ludic century / Craig Carey
Teaching Japanese video games : practical strategies for analysis and assessment / Ben Whaley
Intervening in game cultures : video game streams and/as literature / Cody Mejeur
Ethical simulation games in the liberal arts classroom : Civilization V, SimEarth, and Sweatshop / Harry Brown and Nicole Lobdell
Procedural bibliography : a ludoliterary pedagogy for thinking outside the book / Chloe Anna Milligan


Gaming identity and ideology in the literature classroom. Teaching the Iñupiaq video game Never alone and/as literature / Natalie Neill
First person in translation : gaming perspectives on indigenous languages and literatures / Jillian Sayre
Playing in the dark : teaching representation, appropriation, and identification with Assassin's creed III / James K. Harris
Constructing subjectivities and teaching otherness through the Silent hill series / Katsuya Izumi
Gamifying the literature classroom. Film and literature instruction through live-action role-play. Evan Torner
How to develop gamified pedagogical strategies : a case study of classical Japanese poetry in the undergraduate classroom / Catherine Ryu
Designing and implementing a roleplaying-game-based course in advanced classical literature : challenges, benefits, and iterations / Roger Travis
Games we play on paper : understanding the process of discovery through detective fiction and behavioral neuroscience / Michelle Robinson and Marsha Penner
Making feminist games in the gender studies and literature classroom / Gabi Kirilloff
Afterword : confessions of a game scholar in an English department / Anastasia Salter.

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