001431100 000__ 03522cam\a2200577\i\4500 001431100 001__ 1431100 001431100 003__ OCoLC 001431100 005__ 20230308003220.0 001431100 006__ m\\\\\o\\d\\\\\\\\ 001431100 007__ cr\cn\nnnunnun 001431100 008__ 210726s2021\\\\enk\\\\\ob\\\\001\0\eng\d 001431100 019__ $$a1263812320$$a1263815082 001431100 020__ $$a9783030749101$$q(electronic bk.) 001431100 020__ $$a303074910X$$q(electronic bk.) 001431100 020__ $$z9783030749095 001431100 020__ $$z3030749096 001431100 0247_ $$a10.1007/978-3-030-74910-1$$2doi 001431100 035__ $$aSP(OCoLC)1261642383 001431100 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dYDX$$dUKMGB$$dUKAHL$$dUEJ$$dOCLCQ$$dOCLCO$$dOCLCQ 001431100 049__ $$aISEA 001431100 050_4 $$aGN454.6$$b.W37 2021 001431100 08204 $$a306.4/82$$223 001431100 1001_ $$aWardle, Heather$$c(Quantitative analyst),$$eauthor. 001431100 24510 $$aGames without frontiers? :$$bsocio-historical perspectives at the gaming/gambling intersection /$$cHeather Wardle. 001431100 264_1 $$aBasingstoke :$$bPalgrave Macmillan,$$c[2021] 001431100 264_4 $$c©2021 001431100 300__ $$a1 online resource 001431100 336__ $$atext$$btxt$$2rdacontent 001431100 337__ $$acomputer$$bc$$2rdamedia 001431100 338__ $$aonline resource$$bcr$$2rdacarrier 001431100 4901_ $$aLeisure studies in a global era 001431100 504__ $$aIncludes bibliographical references and index. 001431100 5050_ $$aChapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks. 001431100 5060_ $$aOpen access$$5GW5XE 001431100 520__ $$aThis open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice. 001431100 588__ $$aDescription based on print version record. 001431100 650_0 $$aGambling. 001431100 650_0 $$aGames. 001431100 650_0 $$aGames and technology. 001431100 650_1 $$aSociology, general.$$0https://scigraph.springernature.com/ontologies/product-market-codes/X22000 001431100 650_6 $$aJeux de hasard. 001431100 650_6 $$aJeux et technologie. 001431100 655_0 $$aElectronic books. 001431100 77608 $$iPrint version:$$aWardle, Heather.$$tGames without frontiers?$$dBasingstoke : Palgrave Macmillan, 2021$$z9783030749095$$w(OCoLC)1255870277 001431100 830_0 $$aLeisure studies in a global era. 001431100 852__ $$bebk 001431100 85640 $$3Springer Nature$$uhttps://link.springer.com/10.1007/978-3-030-74910-1$$zOnline Access$$91397441.2 001431100 909CO $$ooai:library.usi.edu:1431100$$pGLOBAL_SET 001431100 980__ $$aBIB 001431100 980__ $$aEBOOK 001431100 982__ $$aEbook 001431100 983__ $$aOnline 001431100 994__ $$a92$$bISE