@article{1431117, author = {Marrs, Adam, and Shirley, Peter, and Wald, Ingo,}, url = {http://library.usi.edu/record/1431117}, title = {Ray tracing gems II : next generation real-time rendering with DXR, Vulkan, and OptiX /}, abstract = {This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more.}, doi = {https://doi.org/10.1007/978-1-4842-7185-8}, recid = {1431117}, pages = {1 online resource (lvi, 858 pages) :}, }