001431320 000__ 05458cam\a2200565Ii\4500 001431320 001__ 1431320 001431320 003__ OCoLC 001431320 005__ 20230308003231.0 001431320 006__ m\\\\\o\\d\\\\\\\\ 001431320 007__ cr\cn\nnnunnun 001431320 008__ 220322s2022\\\\sz\\\\\\o\\\\\001\0\eng\d 001431320 020__ $$a9783030827670$$q(electronic bk.) 001431320 020__ $$a3030827674$$q(electronic bk.) 001431320 020__ $$z3030827690 001431320 020__ $$z9783030827694 001431320 020__ $$z3030827666 001431320 020__ $$z9783030827663 001431320 0247_ $$a10.1007/978-3-030-82767-0$$2doi 001431320 035__ $$aSP(OCoLC)1304835543 001431320 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dYDX$$dOCLCF$$dOCLCQ 001431320 049__ $$aISEA 001431320 050_4 $$aGV1469.34.E86 001431320 08204 $$a794.8$$223 001431320 24500 $$aModes of esports engagement in Overwatch /$$cMaria Ruotsalainen, Maria Törhönen, Veli-Matti Karhulahti, editors. 001431320 264_1 $$aCham, Switzerland :$$bPalgrave Macmillan,$$c2022. 001431320 300__ $$a1 online resource (1 volume) :$$billustrations (black and white). 001431320 336__ $$atext$$btxt$$2rdacontent 001431320 337__ $$acomputer$$bc$$2rdamedia 001431320 338__ $$aonline resource$$bcr$$2rdacarrier 001431320 500__ $$aIncludes index. 001431320 5050_ $$a1. Introduction; Maria Ruotsalainen, Maria Torhonen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Players Interpretative Agency and the Developers Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Valisalo & Maria Ruotsalainen -- 6. "KKona Wheres Your Sense of Patriotism? : Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujic. 001431320 5060_ $$aOpen access.$$5GW5XE 001431320 520__ $$aThis Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. A decade ago, it was still somewhat conventional to start a study by writing how "esports is a novel phenomenon." As today more than a thousand studies have been published on esports, including several books and special issues, the need for more specific case studies keeps increasing. This multidisciplinary and multi-methodological book on Overwatch responds to that need. With 15 authors from various backgrounds, the book provides a far-reaching analysis of Overwatch and its modes of engagement. Ten chapters provide a foundation for understanding how a title like Overwatch operates both as an esport and a more general entertainment product at the same time. Maria Ruotsalainen is a PhD candidate at the University of Jyvaskyla, Finland. Her dissertation focuses on Overwatch Esports, gender, and nationality. She has had articles published by the Men and Masculinities, European Journal of Cultural Studies, and Games and Culture. Dr. Maria Torhonen is a researcher and a project manager at Tampere University, Finland. Marias research focuses on the merger of work and play, especially in the context of streaming and esports. Maria is also a founding and board member of the Esports Research Network and has worked in game development prior to her academic career. Veli-Matti Karhulahti is Senior Researcher at the University of Jyvaskyla, Finland and holds an Adjunct Professorship at the University of Turku, Finland. His research tackles gaming, play, and technology use in many ways, and he is the author of Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020). 001431320 588__ $$aDescription based on print version record. 001431320 63000 $$aOverwatch (Video game) 001431320 650_0 $$aeSports (Contests) 001431320 650_0 $$aVideo gamers. 001431320 650_6 $$aSport électronique. 001431320 650_6 $$aJoueurs de jeux vidéo. 001431320 655_0 $$aElectronic books. 001431320 7001_ $$aRuotsalainen, Maria,$$eeditor. 001431320 7001_ $$aTörhönen, Maria,$$eeditor. 001431320 7001_ $$aKarhulahti, Veli-Matti,$$eeditor. 001431320 77608 $$iPrint version:$$tMODES OF ESPORTS ENGAGEMENT IN OVERWATCH.$$d[Place of publication not identified] : PALGRAVE MACMILLAN, 2021$$z3030827690$$w(OCoLC)1259048168 001431320 852__ $$bebk 001431320 85640 $$3Springer Nature$$uhttps://link.springer.com/10.1007/978-3-030-82767-0$$zOnline Access$$91397441.2 001431320 909CO $$ooai:library.usi.edu:1431320$$pGLOBAL_SET 001431320 980__ $$aBIB 001431320 980__ $$aEBOOK 001431320 982__ $$aEbook 001431320 983__ $$aOnline 001431320 994__ $$a92$$bISE