001431343 000__ 04798cam\a2200553Ii\4500 001431343 001__ 1431343 001431343 003__ OCoLC 001431343 005__ 20230308003232.0 001431343 006__ m\\\\\o\\d\\\\\\\\ 001431343 007__ cr\un\nnnunnun 001431343 008__ 220408s2022\\\\sz\a\\\\o\\\\\000\0\eng\d 001431343 019__ $$a1308798644$$a1309018136$$a1309021619 001431343 020__ $$a9783030964122$$q(electronic bk.) 001431343 020__ $$a3030964124$$q(electronic bk.) 001431343 020__ $$z9783030964115$$q(print) 001431343 020__ $$z3030964116 001431343 0247_ $$a10.1007/978-3-030-96412-2$$2doi 001431343 035__ $$aSP(OCoLC)1309874518 001431343 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dOCLCO$$dEBLCP$$dOCLCF$$dOCLCQ 001431343 049__ $$aISEA 001431343 050_4 $$aB842.5 001431343 08204 $$a006.301$$223 001431343 1001_ $$aBarachini, Franz,$$eauthor. 001431343 24510 $$aFrom digital twins to digital selves and beyond :$$bengineering and social models for a trans-humanist world /$$cFranz Barachini, Christian Stary. 001431343 264_1 $$aCham, Switzerland :$$bSpringer,$$c2022. 001431343 300__ $$a1 online resource (xviii, 127 pages) :$$billustrations (some color) 001431343 336__ $$atext$$btxt$$2rdacontent 001431343 337__ $$acomputer$$bc$$2rdamedia 001431343 338__ $$aonline resource$$bcr$$2rdacarrier 001431343 504__ $$aIncludes bibliographical references. 001431343 5050_ $$a1. Major Historical Landmarks in Computer Science -- Part I: Digital Twins: Advent and Trans-human Development -- 2. Background and Foundations -- 3. Beyond Data: Unifying Behavior Modeling -- Part II: Social Behavior of Artificial Agents -- 4. Background and Motivation -- 5. Simulation Methods and Game Theory -- 6. Social Dilemmas and Problems of Social Order -- 7. Emotional Modeling with Spatial Games -- 8. Agent-Based Stochastic Simulation of Emotions -- Part III: A Symbiosis -- 9. System-of-Systems Thinking -- 10. Provision of Information as Relational Task -- 11. Enabling Contextual Adaptation -- 12. Embodying Social Behavior -- 13. How to Create Digital Selves. 001431343 5060_ $$aOpen access.$$5GW5XE 001431343 520__ $$aThis open access book aims at deepening the understanding of the relation between cyber-physical systems (CPSs) as socio-technical systems and their digital representations with intertwined artificial intelligence (AI). The authors describe why it is crucial for digital selves to be able to develop emotional behavior and why a humanity-inspired AI is necessary so that humans and humanoids can coexist. The introductory chapter describes major milestones in computer science which form the basis for the implementation of digital twins and digital selves. The subsequent Part I then lays the foundation to develop a socio-technical understanding of the nature of digital twins as representations and trans-human development objects. Following the conceptual understanding of digital twins and how they could be engineered according to cognitive and organizational structures, Part II forms the groundwork for understanding social behavior and its modeling. It discusses various perception-based socio-emotional approaches before sketching behavior-relevant models and their simulation capabilities. In particular, it is shown how emotions can substantially influence the collective behavior of artificial actors. Part III eventually presents a symbiosis showing under which preconditions digital selves might construct and produce digital twins as integrated design elements in trans-human ecosystems. The chapters in this part are dedicated to opportunities and modes of co-creating reflective socio-trans-human systems based on digital twin models, exploring mutual control and continuous development. The final epilog is congenitally speculative in its nature by presenting thoughts on future developments of artificial life in computational substrates. The book is written for researchers and professionals in areas like cyber-physical systems, robotics, social simulation or systems engineering, interested to take a speculative look into the future of digital twins and autonomous agents. It also touches upon philosophical aspects of digital twins, digital selves and humanoids. 001431343 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed April 8, 2022). 001431343 650_0 $$aTranshumanism. 001431343 650_0 $$aArtificial intelligence$$xSocial aspects. 001431343 650_0 $$aCooperating objects (Computer systems)$$xSocial aspects. 001431343 650_6 $$aTranshumanisme. 001431343 650_6 $$aIntelligence artificielle$$xAspect social. 001431343 650_6 $$aObjets coopérants (Systèmes informatiques)$$xAspect social. 001431343 655_0 $$aElectronic books. 001431343 7001_ $$aStary, Christian,$$eauthor. 001431343 77608 $$iPrint version: $$z3030964116$$z9783030964115$$w(OCoLC)1292588294 001431343 852__ $$bebk 001431343 85640 $$3Springer Nature$$uhttps://link.springer.com/10.1007/978-3-030-96412-2$$zOnline Access$$91397441.2 001431343 909CO $$ooai:library.usi.edu:1431343$$pGLOBAL_SET 001431343 980__ $$aBIB 001431343 980__ $$aEBOOK 001431343 982__ $$aEbook 001431343 983__ $$aOnline 001431343 994__ $$a92$$bISE