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Chapter 1: This is Just Metadata: From no Communication Content to User Profiling, Surveillance and Exploitation
Chapter 2: A fuzzy task scheduling method
Chapter 3: A Bimodal System for Emotion Recognition via Computer of Known or Unknown Persons in Normal or Fatigue Situations
Chapter 4: Homeodynamic modelling of complex abnormal biological processes
Chapter 5: Engaging Students in Basic Cybersecurity Concepts Using Digital Game-Based Learning: Computer Games as Virtual Learning Environments.

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