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Intro
Preface
About the Book Structure
Intended Audience
Acknowledgement
Contents
Part I: Preliminary
Chapter 1: Basic Concepts
1.1 Ethereum
1.1.1 Asynchronized Cryptography
1.1.1.1 Diffie-Hellman Algorithm
1.1.1.2 Private/Public Key
1.1.1.3 Encryption
1.1.1.4 Verifying Signature
1.1.2 Cryptographic Hash Function
1.1.3 Peer-to-Peer Network
1.1.4 Blockchain
1.1.5 Ethereum Virtual Machine (EVM)
1.1.6 Node
1.1.7 Miner
1.1.8 Proof of Work (PoW)
1.1.9 Decentralized App (DApp)
1.1.10 Solidity
1.2 Smart Contract
1.3 GAS

1.3.1 Why GAS?
1.3.2 Components of GAS
1.3.2.1 GAS Cost
1.3.2.2 GAS Price
1.3.2.3 Gas Limit
1.4 Ether (ETH)
1.5 Account
1.6 Transaction
Chapter 2: Preparation
2.1 A Simple Example
2.2 Tool Preparation
2.2.1 Development Environment
2.2.1.1 Node Setup
2.2.1.2 Web3 Installation
2.2.1.3 Ganache
2.2.1.4 Truffle Installation (Fig. 2.3)
2.2.2 Development Tools
2.2.2.1 Introduction of Remix
2.2.2.2 Introduction of Infura
2.2.2.3 Introduction of Metamask
2.2.2.3.1 Install Metamask
2.2.2.3.2 MetaMask
2.2.2.3.3 Function of Metamask

2.2.2.4 Introduction of Mist
2.2.2.5 Other Tools
2.2.3 Blockchain Explorer
2.3 Testing Environment
2.3.1 Metamask Switching Between Testing Environments
2.3.2 Obtain Testing Coins
2.3.3 Connect to Testing Environment
2.4 Ethereum Source Code Compilation
Part II: Solidity Basics
Chapter 3: Solidity Basics
3.1 Sol File Structure
3.1.1 Pragma
3.1.2 Import
3.1.3 Comment
3.1.3.1 Code Comment
3.1.3.2 Document Comment
3.1.4 Contract
3.1.5 Library
3.1.6 Interface
3.2 Structure of Contract
3.3 Variable
3.3.1 Value Type
3.3.1.1 Boolean

3.3.1.2 Integer
3.3.1.3 Address
3.3.1.4 Fixed Byte Arrays
3.3.1.5 Rational and Integer Literals, String Literals
3.3.1.6 Enum
3.3.1.7 Function Types
3.3.1.7.1 Internal Function
3.3.1.7.2 External Function
3.3.2 Reference Type
3.3.2.1 Variable-Length Byte Array (Bytes)
3.3.2.2 String
3.3.2.3 Array
3.3.2.4 Struts
3.3.3 Mapping
3.3.4 Special Case
3.4 Operators
3.5 Statement
3.5.1 Conditional Statement
3.5.2 Loop
3.5.3 Miscellaneous
3.6 Data Location
3.7 Modifier
3.7.1 Standard Modifier
3.7.1.1 Internal Modifier

3.7.1.2 External Modifier
3.7.1.3 Public Modifier
3.7.1.4 Private Modifier
3.7.1.5 Constant Modifier
3.7.1.6 View Modifier
3.7.1.7 Pure Modifier
3.7.1.8 Payable Modifier
3.7.1.9 Difference Between Modifiers
3.7.1.9.1 External and Public
3.7.1.9.2 Internal vs External
3.7.2 Self-defined Modifier
3.8 Event
3.8.1 Return Value to UI
3.8.2 Async Trigger with Data
3.8.3 Cheap Storage
3.8.4 Indexed Parameter in Event
3.9 Inheritance
3.9.1 Single Inheritance
3.9.2 Multi-Inheritance
3.10 Miscellaneous
3.10.1 Built-in Variable

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