Beginning game AI with Unity : programming artificial intelligence with C# / Sebastiano M. Cossu.
2021
QA76.76.C672
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Beginning game AI with Unity : programming artificial intelligence with C# / Sebastiano M. Cossu.
ISBN
9781484263556 (electronic bk.)
1484263553 (electronic bk.)
9781484263563 (print)
1484263561
1484263545
9781484263549
1484263553 (electronic bk.)
9781484263563 (print)
1484263561
1484263545
9781484263549
Published
[Berkeley, CA] : Apress, [2021]
Language
English
Description
1 online resource (xiv, 143 pages) : illustrations
Item Number
10.1007/978-1-4842-6355-6 doi
Call Number
QA76.76.C672
Dewey Decimal Classification
794.8/151
Summary
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. You will: Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game.
Note
Includes index.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file
PDF
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed February 25, 2021).
Available in Other Form
Print version: 9781484263549
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources
Table of Contents
Chapter 1: Introduction
Chapter 2: The Basics
Chapter 3: Paths and Waypoints
Chapter 4: Navigation
Chapter 5: Behaviors.
Chapter 2: The Basics
Chapter 3: Paths and Waypoints
Chapter 4: Navigation
Chapter 5: Behaviors.