Recent advances in technologies for inclusive well-being : virtual patients, gamification and simulation / Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain, editors.
2021
QA76.9.H85
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Title
Recent advances in technologies for inclusive well-being : virtual patients, gamification and simulation / Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain, editors.
ISBN
9783030596088 (electronic bk.)
3030596087 (electronic bk.)
9783030596071 (print)
3030596079
3030596087 (electronic bk.)
9783030596071 (print)
3030596079
Published
Cham : Springer, 2021.
Language
English
Description
1 online resource (xxvi, 541 pages) : illustrations (some color)
Item Number
10.1007/978-3-030-59608-8 doi
Call Number
QA76.9.H85
Dewey Decimal Classification
006.8
006.3
006.3
Summary
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn't cover what some may refer to as 'trendy terms' such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation ... however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
Bibliography, etc. Note
Includes bibliographical references.
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Access limited to authorized users.
Digital File Characteristics
text file
PDF
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Series
Intelligent systems reference library ; 196. 1868-4394
Available in Other Form
Print version: 9783030596071
Print version: 9783030596095
Print version: 9783030596101
Print version: 9783030596095
Print version: 9783030596101
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Table of Contents
Reflecting on Recent Advances in Technologies of Inclusive Well-Being
Gaming, VR, and immersive technologies for education/ training
VR/technologies for rehabilitation.
Gaming, VR, and immersive technologies for education/ training
VR/technologies for rehabilitation.